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Please help me with the “one spell cast per round” rule
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<blockquote data-quote="Tormyr" data-source="post: 7317965" data-attributes="member: 6776887"><p>I do not mind that bonus action spells are bonus actions and the limitation of only being able to cast a cantrip with your action. The limited resources are an ancillary part of the argument, and one might not feel that casting vs maintaining something like <em>spiritual weapon</em> is a good comparison even though the end result is the same (and the creature <em>moves</em> it 20 feet as part of maintaining the spell). The part that annoys me, and which everyone seems to dance around is that "an especially swift" spell cast with a bonus action makes it harder to cast other spells than one cast with an action. You can do this:</p><p></p><p>Bonus action: Dash</p><p>Action: Meteor Swarm</p><p>Reaction: shield</p><p></p><p>but not this:</p><p></p><p>Bonus action: Healing Word</p><p>Action: Dash</p><p>Reaction: shield</p><p></p><p>or, you can do this</p><p></p><p>Bonus action: Dash</p><p>Action: Dimension Door</p><p>Reaction: shield</p><p></p><p>but not this:</p><p></p><p>Bonus action: Misty Step</p><p>Action: Dash</p><p>Reaction: shield</p><p></p><p>These examples strip the argument down to its basics: a faster spell makes it impossible to use a reaction spell. Likewise, with Action Surge, you can do this:</p><p></p><p>Bonus action: Dash</p><p>Action: Meteor Swarm</p><p>Action Surge: Fireball</p><p></p><p>but not this:</p><p></p><p>Bonus action: Misty Step</p><p>Action: Dash</p><p>Action Surge: Fireball</p><p></p><p>I do not think allowing BA spells to be cast as an action is the solution because of the situations above. Not all PC builds can do something other than cast spells with their bonus action, and they should not be penalized for that. I think fixing the interaction so casting a BA spell is not worse than casting a spell with a casting time of 1 action is the solution. A sorcerer / fighter multiclass should be allowed to:</p><p></p><p>Bonus action: Quickened Fireball</p><p>Action: Firebolt</p><p>Action surge: Fireball</p><p>Reaction: shield</p><p></p><p>The Action Surge should be able to cast any spell with a casting time of 1 action. It makes no sense that a high-level fighter can swing a maul another 4 times with Action Surge (and then do it again the next turn), and the sorcerer / fighter multiclass can use Action Surge to cast a <em>fireball</em>...unless they cast a bonus action spell.</p><p></p><p>I like bonus action spells. I like the limitation of using a cantrip for the associated action. I do not like that using a bonus action instead of an action to cast a spell makes using spells cast with an action surge or reaction worse (or impossible).</p><p></p><p>All the arguments I have seen for the current limitation on action surge and reaction spells have been around, "that is how it is written," or, "you can always house rule it," vs, "this is why it makes sense," and ignore that casting a swifter spell makes casting other spells worse. That indicates to me that the rule was written poorly.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7317965, member: 6776887"] I do not mind that bonus action spells are bonus actions and the limitation of only being able to cast a cantrip with your action. The limited resources are an ancillary part of the argument, and one might not feel that casting vs maintaining something like [I]spiritual weapon[/I] is a good comparison even though the end result is the same (and the creature [I]moves[/I] it 20 feet as part of maintaining the spell). The part that annoys me, and which everyone seems to dance around is that "an especially swift" spell cast with a bonus action makes it harder to cast other spells than one cast with an action. You can do this: Bonus action: Dash Action: Meteor Swarm Reaction: shield but not this: Bonus action: Healing Word Action: Dash Reaction: shield or, you can do this Bonus action: Dash Action: Dimension Door Reaction: shield but not this: Bonus action: Misty Step Action: Dash Reaction: shield These examples strip the argument down to its basics: a faster spell makes it impossible to use a reaction spell. Likewise, with Action Surge, you can do this: Bonus action: Dash Action: Meteor Swarm Action Surge: Fireball but not this: Bonus action: Misty Step Action: Dash Action Surge: Fireball I do not think allowing BA spells to be cast as an action is the solution because of the situations above. Not all PC builds can do something other than cast spells with their bonus action, and they should not be penalized for that. I think fixing the interaction so casting a BA spell is not worse than casting a spell with a casting time of 1 action is the solution. A sorcerer / fighter multiclass should be allowed to: Bonus action: Quickened Fireball Action: Firebolt Action surge: Fireball Reaction: shield The Action Surge should be able to cast any spell with a casting time of 1 action. It makes no sense that a high-level fighter can swing a maul another 4 times with Action Surge (and then do it again the next turn), and the sorcerer / fighter multiclass can use Action Surge to cast a [I]fireball[/I]...unless they cast a bonus action spell. I like bonus action spells. I like the limitation of using a cantrip for the associated action. I do not like that using a bonus action instead of an action to cast a spell makes using spells cast with an action surge or reaction worse (or impossible). All the arguments I have seen for the current limitation on action surge and reaction spells have been around, "that is how it is written," or, "you can always house rule it," vs, "this is why it makes sense," and ignore that casting a swifter spell makes casting other spells worse. That indicates to me that the rule was written poorly. [/QUOTE]
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Please help me with the “one spell cast per round” rule
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