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General Tabletop Discussion
*Dungeons & Dragons
Please help me with the “one spell cast per round” rule
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<blockquote data-quote="5ekyu" data-source="post: 7318021" data-attributes="member: 6919838"><p>regarding the bold - the key is this... how long does it take to cast a bonus action spell vs how long is a bonus action.</p><p></p><p>you are drawing the conclusion (it seems" that a bonus action spell fills the bonus action timeframe - which kinda makes the limitation on other spells AT ALL seem inconsistent. </p><p></p><p>But what if instead the timing is more likel this - </p><p>Action spell = 10 ticks</p><p>Action cantrip = 8 ticks</p><p>Bonus action = 6 ticks</p><p>Bonus action spell = 8 ticks</p><p></p><p>if one views it this way the limitation makes sense in its most basic form. Action surge introduces more problems in general.</p><p></p><p>But the rules are rife with bonus actions not being as robust as normal actions.</p><p></p><p>a 5th level fighter taking an attack action gets two attacks but when he uses his bonus action to attack he gets only the one. </p><p></p><p>So bonus actions not being as good seems OK and in this case they choose to reflect that by saying (essentially) "using a bonus action to cast a spell eats a little bit of your action as far as spell casting goes." </p><p></p><p>Obviously there are other rationales both in game and out of game that can be applied... and a Gm is free to use whatever rationale to make his own house rules.</p><p></p><p>I myself will not be making a change that allows quicken plus full spell to go off as a matter of course.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7318021, member: 6919838"] regarding the bold - the key is this... how long does it take to cast a bonus action spell vs how long is a bonus action. you are drawing the conclusion (it seems" that a bonus action spell fills the bonus action timeframe - which kinda makes the limitation on other spells AT ALL seem inconsistent. But what if instead the timing is more likel this - Action spell = 10 ticks Action cantrip = 8 ticks Bonus action = 6 ticks Bonus action spell = 8 ticks if one views it this way the limitation makes sense in its most basic form. Action surge introduces more problems in general. But the rules are rife with bonus actions not being as robust as normal actions. a 5th level fighter taking an attack action gets two attacks but when he uses his bonus action to attack he gets only the one. So bonus actions not being as good seems OK and in this case they choose to reflect that by saying (essentially) "using a bonus action to cast a spell eats a little bit of your action as far as spell casting goes." Obviously there are other rationales both in game and out of game that can be applied... and a Gm is free to use whatever rationale to make his own house rules. I myself will not be making a change that allows quicken plus full spell to go off as a matter of course. [/QUOTE]
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Please help me with the “one spell cast per round” rule
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