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Please help me with the “one spell cast per round” rule
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<blockquote data-quote="5ekyu" data-source="post: 7318277" data-attributes="member: 6919838"><p>Actually here is the rub...</p><p></p><p>With sneak attack and action surge - if i have not used sneak attack, i can use it with my action surge. So i can for instance use my action to shove down my enemy and use my surge to strike with advantage and sneak against the prone.</p><p></p><p>On the other hand, is someone else knocked them down for me, i cannot use my strike with sneak and my surge strike with sneak. </p><p></p><p>That is very similar to how using a BA spell locks out surge from being a spell other than a 1 action cantrip. </p><p></p><p>Both follow the same guideline - <strong>surge does not void restrictions on actions allowed that occur because of other actions taken in the non-surge period. it does not give you a new turn for any restrictions.</strong></p><p></p><p>As for misty step and DDoor, you are comparing a spell that is an action and uses the action slot as a "longer spell" when it is really whatever kind of resource use you want to envision it as. there is one simple thing - BA spells come with restrictions that 1 action spells do not. You can try and work around example after example of but what if this and what if that... but there is a simple game restriction placed on BA spell use that affects the entire turn. </p><p></p><p>And it is easy to change for your games if you want. There is nobody here that i see arguing that the RAW is flawless and wonderful rule design.</p><p></p><p>But Sage rules almost always try to stick to a strong reading of the RAW (its an errata avoidance thing i think.) So i was not surprised by the tweets i have seen referenced and how closely they match up with sneak and other "turn based" restrictions in the game.</p><p></p><p>Rule "surge" as a new "turn" instead of a new "action" if you want for your games.</p><p></p><p>Like i said, i would strongly consider removing the ruling that you cannot do BA as 1A but before i did that i would look elsewhere - not just at spells. there may well be other cases within the rules where allowing BA to be used as 1A produce problems or inconsistencies.</p><p></p><p>You could also just rule that reactions are excluded from other per-turn limits - again for all reactions not just spells - even on your own turn (unless you just want to say "here spell casters, you reactions are special and better than everyone else's" which is fine too.)</p><p></p><p>You likely have another half dozen ways to resolve it for your games.</p><p></p><p>So have fun!</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7318277, member: 6919838"] Actually here is the rub... With sneak attack and action surge - if i have not used sneak attack, i can use it with my action surge. So i can for instance use my action to shove down my enemy and use my surge to strike with advantage and sneak against the prone. On the other hand, is someone else knocked them down for me, i cannot use my strike with sneak and my surge strike with sneak. That is very similar to how using a BA spell locks out surge from being a spell other than a 1 action cantrip. Both follow the same guideline - [B]surge does not void restrictions on actions allowed that occur because of other actions taken in the non-surge period. it does not give you a new turn for any restrictions.[/B] As for misty step and DDoor, you are comparing a spell that is an action and uses the action slot as a "longer spell" when it is really whatever kind of resource use you want to envision it as. there is one simple thing - BA spells come with restrictions that 1 action spells do not. You can try and work around example after example of but what if this and what if that... but there is a simple game restriction placed on BA spell use that affects the entire turn. And it is easy to change for your games if you want. There is nobody here that i see arguing that the RAW is flawless and wonderful rule design. But Sage rules almost always try to stick to a strong reading of the RAW (its an errata avoidance thing i think.) So i was not surprised by the tweets i have seen referenced and how closely they match up with sneak and other "turn based" restrictions in the game. Rule "surge" as a new "turn" instead of a new "action" if you want for your games. Like i said, i would strongly consider removing the ruling that you cannot do BA as 1A but before i did that i would look elsewhere - not just at spells. there may well be other cases within the rules where allowing BA to be used as 1A produce problems or inconsistencies. You could also just rule that reactions are excluded from other per-turn limits - again for all reactions not just spells - even on your own turn (unless you just want to say "here spell casters, you reactions are special and better than everyone else's" which is fine too.) You likely have another half dozen ways to resolve it for your games. So have fun! [/QUOTE]
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Please help me with the “one spell cast per round” rule
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