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General Tabletop Discussion
*Dungeons & Dragons
Please help me with the “one spell cast per round” rule
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<blockquote data-quote="Tormyr" data-source="post: 7318567" data-attributes="member: 6776887"><p>The difference between sneak attack and the bonus action spell rule is not the end result. It is that Sneak Attack is self-contained. Other features can be used, but they do not alter Sneak Attack, and Sneak Attack does not alter them. The Bonus Action spell rule alters other features. My question has formulated over the course of this thread to, "What is the benefit of Bonus Action spells restricting reaction spells and Action Surge spells, and does it make sense?" It has taken me until now to say it that way, but I have been asking parts of it over the course of the thread.</p><p></p><p>1. I referred to <em>dimension door</em> as a longer spell than <em>misty step</em> because it is. The Bonus Action spell rule says that, "a spell cast with a bonus action is especially swift." This means that spells cast with an Action take longer because they are not especially swift. That is why I said that the longer, more powerful spell lets a creature do more because they can still use a reaction spell or any spell with an Action Surge.</p><p></p><p>Arguing that the Bonus Action spells are that way because that is how they are written in the rules does not help. I acknowledged that is how the rule is written and what Sage Advice has confirmed at the beginning and said it was poorly written because it limited a creatures options if they chose a faster BA spell over a slower Action spell and kept everything else the same over their turn. I have repeatedly asked, "what is the benefit of the BA spell rule excluding reaction spells and Action Surge spells?" Saying that "there is a simple game restriction placed on BA spell use" does not answer that question.</p><p></p><p>Note that I have not said, "What is the benefit of the BA spell rule?" or, "I think there should not be a restriction on BA spells at all." I like bonus action spells and the interaction with the first Action on a turn being a cantrip. I think that making a Quickened spell have a casting time of a Bonus Action is an elegant solution that merges Quickened Spell into the larger rule set. I do not know why a proposed solution would be to have Action Surge grant a full turn. That makes a change to a feature that is not the point of discussion, introduces further changes, and ignores reaction spells, and I already suggested removing the restriction on reaction spells and Action Surge spells which is a much more focused house rule.</p><p></p><p>But back to my question: "What is the benefit of Bonus Action spells restricting reaction spells and Action Surge spells, and does it make sense?" Everything else in a turn being the same, what is gained by restricting reaction spells and Action Surge spells when the only other spell cast has a casting time of a Bonus Action instead of an Action?</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7318567, member: 6776887"] The difference between sneak attack and the bonus action spell rule is not the end result. It is that Sneak Attack is self-contained. Other features can be used, but they do not alter Sneak Attack, and Sneak Attack does not alter them. The Bonus Action spell rule alters other features. My question has formulated over the course of this thread to, "What is the benefit of Bonus Action spells restricting reaction spells and Action Surge spells, and does it make sense?" It has taken me until now to say it that way, but I have been asking parts of it over the course of the thread. 1. I referred to [I]dimension door[/I] as a longer spell than [I]misty step[/I] because it is. The Bonus Action spell rule says that, "a spell cast with a bonus action is especially swift." This means that spells cast with an Action take longer because they are not especially swift. That is why I said that the longer, more powerful spell lets a creature do more because they can still use a reaction spell or any spell with an Action Surge. Arguing that the Bonus Action spells are that way because that is how they are written in the rules does not help. I acknowledged that is how the rule is written and what Sage Advice has confirmed at the beginning and said it was poorly written because it limited a creatures options if they chose a faster BA spell over a slower Action spell and kept everything else the same over their turn. I have repeatedly asked, "what is the benefit of the BA spell rule excluding reaction spells and Action Surge spells?" Saying that "there is a simple game restriction placed on BA spell use" does not answer that question. Note that I have not said, "What is the benefit of the BA spell rule?" or, "I think there should not be a restriction on BA spells at all." I like bonus action spells and the interaction with the first Action on a turn being a cantrip. I think that making a Quickened spell have a casting time of a Bonus Action is an elegant solution that merges Quickened Spell into the larger rule set. I do not know why a proposed solution would be to have Action Surge grant a full turn. That makes a change to a feature that is not the point of discussion, introduces further changes, and ignores reaction spells, and I already suggested removing the restriction on reaction spells and Action Surge spells which is a much more focused house rule. But back to my question: "What is the benefit of Bonus Action spells restricting reaction spells and Action Surge spells, and does it make sense?" Everything else in a turn being the same, what is gained by restricting reaction spells and Action Surge spells when the only other spell cast has a casting time of a Bonus Action instead of an Action? [/QUOTE]
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Please help me with the “one spell cast per round” rule
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