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Community
General Tabletop Discussion
*Dungeons & Dragons
Please help me with the “one spell cast per round” rule
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<blockquote data-quote="Ovinomancer" data-source="post: 7318738" data-attributes="member: 16814"><p>No one argued it wasn't clear -- it's very clear. It is, however, clunky because it creates conditions that are hard to rationalize that could be corrected with a slight grammar change. It's easy to understand how it was missed, but that doesn't mean it isn't clunky. And by clunky, I mean that's the sound the rule makes when you actually run into the 'can't cast a reaction' bit.</p><p></p><p>BA spells aren't extra power. Only sorcerer metamagic might suggest that, and that's only a subset of BA spellcasting. There's no indication anywhere (again, with the exception of sorcerer, and that's arguable) that it takes more effort or more power to cast a BA spell.</p><p></p><p>And they included the EK as a subclass, which can easily cast 2 fireballs a round with action surge, so that's a pretty strong oversight if indeed it is an oversight. I don't believe it is. Instead, as discussed, I think the BA spell restriction is to prevent a quickened fireball followed by a different metamagiced fireball (example isn't exhaustive). The corner case under discussion never came up in playtesting (or was resolved at the table and not reported) and so was missed. The nerds here, discussing rules minutia on the internet 3+ years post launch, have, however, noticed the issue. And it clunks. Is it a huge deal? probably not, but it's a good practice to note when rules actually function poorly, even if well intended, merely to keep discussion useful. This rule has an interaction that clunks. I understand why. Because of these two things, I can fix it so it works for me. That's the best outcome of any messageboard discussion of D&D rules you can have -- understanding and a path forward.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7318738, member: 16814"] No one argued it wasn't clear -- it's very clear. It is, however, clunky because it creates conditions that are hard to rationalize that could be corrected with a slight grammar change. It's easy to understand how it was missed, but that doesn't mean it isn't clunky. And by clunky, I mean that's the sound the rule makes when you actually run into the 'can't cast a reaction' bit. BA spells aren't extra power. Only sorcerer metamagic might suggest that, and that's only a subset of BA spellcasting. There's no indication anywhere (again, with the exception of sorcerer, and that's arguable) that it takes more effort or more power to cast a BA spell. And they included the EK as a subclass, which can easily cast 2 fireballs a round with action surge, so that's a pretty strong oversight if indeed it is an oversight. I don't believe it is. Instead, as discussed, I think the BA spell restriction is to prevent a quickened fireball followed by a different metamagiced fireball (example isn't exhaustive). The corner case under discussion never came up in playtesting (or was resolved at the table and not reported) and so was missed. The nerds here, discussing rules minutia on the internet 3+ years post launch, have, however, noticed the issue. And it clunks. Is it a huge deal? probably not, but it's a good practice to note when rules actually function poorly, even if well intended, merely to keep discussion useful. This rule has an interaction that clunks. I understand why. Because of these two things, I can fix it so it works for me. That's the best outcome of any messageboard discussion of D&D rules you can have -- understanding and a path forward. [/QUOTE]
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Community
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Please help me with the “one spell cast per round” rule
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