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Please help me with the “one spell cast per round” rule
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<blockquote data-quote="5ekyu" data-source="post: 7318883" data-attributes="member: 6919838"><p>Following up on my previous point about maybe there being a reason for BA spells to get special restrictions that affect the whole turn.</p><p></p><p>Just a quick look</p><p></p><p>5th level cleric has available to prepare the following BA spells</p><p>Healing word</p><p>Mass healing word</p><p>Spiritual weapon</p><p>sanctuary</p><p>shield of faith (concentration)</p><p></p><p>Now, it seems that said cleric could cast BA spell pretty much every turn as long as they have slots left available (assumes a combat situation) </p><p></p><p></p><p>Compare to fighters at 5th level BA options</p><p>Second wind has one use.</p><p>TWF might be an option if he sacrificed the Ac from shield or the damage from 2H weapons.</p><p></p><p>Now, sure the fighter has two attacks per action but then the clerics cantrips like sacred flame and the ones out of XGtE gain their extra dice of damage there too. </p><p></p><p>Now this is without delving into the various sub-class options but my hunch is that the utility of BA spells and how frequently they can be employed will be a lot better for the full casters than the BA elements are for the other non-caster class in more cases than not. </p><p></p><p>So, maybe making BA spells extra limited - impacting your entire turn - is not some oversight but rather a recognition that the spell casters will be more able to get more out of their BA when it matters than other classes will overall *if* there was not a major hit to the overall turn output/potential/flexibility.</p><p></p><p>maybe, the ability to *counterspell* healing ward without having to worry about the caster of healing ward also counterspelling your counterspell is a way to make healing word not just simply a better option most of the time than cure wounds? (Seems to me a number of folks have commented on the healing word trumps cure light a bit- wonder if the vulnerability to counterspell was a thing in their games?) </p><p></p><p>Obviously, counterspelling is a broader topic than healing word vs cure light... but it does beg the question of "do i want to use my BA spell if it locks out my counterspell during the turn? </p><p></p><p>not sure, but it is something maybe worth considering. </p><p></p><p>I might start tracking how many BA my PCs end up using during fights for a while to see if casters even with the restrictions end up using more than the others on average. if so, that would definitely not push me towards loosening that simple restriction on turns when you cast BA spells!</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7318883, member: 6919838"] Following up on my previous point about maybe there being a reason for BA spells to get special restrictions that affect the whole turn. Just a quick look 5th level cleric has available to prepare the following BA spells Healing word Mass healing word Spiritual weapon sanctuary shield of faith (concentration) Now, it seems that said cleric could cast BA spell pretty much every turn as long as they have slots left available (assumes a combat situation) Compare to fighters at 5th level BA options Second wind has one use. TWF might be an option if he sacrificed the Ac from shield or the damage from 2H weapons. Now, sure the fighter has two attacks per action but then the clerics cantrips like sacred flame and the ones out of XGtE gain their extra dice of damage there too. Now this is without delving into the various sub-class options but my hunch is that the utility of BA spells and how frequently they can be employed will be a lot better for the full casters than the BA elements are for the other non-caster class in more cases than not. So, maybe making BA spells extra limited - impacting your entire turn - is not some oversight but rather a recognition that the spell casters will be more able to get more out of their BA when it matters than other classes will overall *if* there was not a major hit to the overall turn output/potential/flexibility. maybe, the ability to *counterspell* healing ward without having to worry about the caster of healing ward also counterspelling your counterspell is a way to make healing word not just simply a better option most of the time than cure wounds? (Seems to me a number of folks have commented on the healing word trumps cure light a bit- wonder if the vulnerability to counterspell was a thing in their games?) Obviously, counterspelling is a broader topic than healing word vs cure light... but it does beg the question of "do i want to use my BA spell if it locks out my counterspell during the turn? not sure, but it is something maybe worth considering. I might start tracking how many BA my PCs end up using during fights for a while to see if casters even with the restrictions end up using more than the others on average. if so, that would definitely not push me towards loosening that simple restriction on turns when you cast BA spells! [/QUOTE]
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Please help me with the “one spell cast per round” rule
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