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Please help out some new GM's with a few questions
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<blockquote data-quote="Shiroiken" data-source="post: 7637949" data-attributes="member: 6775477"><p>Really quick, really important question: do you keep the same characters rotating DMs, or are they different games completely. If it's different, any variations you might have will likely be overlooked (I play with similar players over 3 games, one of which I DM; my houserules are generally accepted as only for my game). If you it doesn't change, I'd suggest a voting system when weird things come up. The DM should make a judgement call, but then after the session everyone who DMs should discuss it and see how that might be handled in the future.</p><p></p><p>PCs are expected to have the same starting wealth no matter what level they are. In reality, they'll have more than that, but for balance, other than buying better armor and a few odds and ends, wealth has very little influence on character power in most games.</p><p></p><p>Of course we have one of those odds and ends. Wizards are technically well balanced just using the free spells by level. The best method for getting new spells is to find scrolls in adventures and copy those over, but that is of course DM dependent. The more spells you can find, the more versatile the wizard, but other than adding rituals, it really doesn't increase the power of the wizard that much.</p><p></p><p>Buying magic items is game dependent, and a lot of games do not allow the buying and selling of magic items. If you guys agree to buy and sell items, I'd use the DMG price list, but don't forget that consumables (like scrolls) cost half as much. This might help the wizard out a bit.</p><p></p><p>There is a flanking benefit option in the DMG. I highly advise against using, because it makes advantage in combat a trivial matter. The downside of being surrounded is the number of attacks incoming, because statistically some of those are going to hit (you can also use the Mob optional rule in the DMG to simplify lots of monsters/npcs). </p><p></p><p>If a good aligned city, a pegasus or unicorn would be a major point of prestige, but realize that almost every creature is going to take a decade or so in game time to become any kind of significant advantage.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7637949, member: 6775477"] Really quick, really important question: do you keep the same characters rotating DMs, or are they different games completely. If it's different, any variations you might have will likely be overlooked (I play with similar players over 3 games, one of which I DM; my houserules are generally accepted as only for my game). If you it doesn't change, I'd suggest a voting system when weird things come up. The DM should make a judgement call, but then after the session everyone who DMs should discuss it and see how that might be handled in the future. PCs are expected to have the same starting wealth no matter what level they are. In reality, they'll have more than that, but for balance, other than buying better armor and a few odds and ends, wealth has very little influence on character power in most games. Of course we have one of those odds and ends. Wizards are technically well balanced just using the free spells by level. The best method for getting new spells is to find scrolls in adventures and copy those over, but that is of course DM dependent. The more spells you can find, the more versatile the wizard, but other than adding rituals, it really doesn't increase the power of the wizard that much. Buying magic items is game dependent, and a lot of games do not allow the buying and selling of magic items. If you guys agree to buy and sell items, I'd use the DMG price list, but don't forget that consumables (like scrolls) cost half as much. This might help the wizard out a bit. There is a flanking benefit option in the DMG. I highly advise against using, because it makes advantage in combat a trivial matter. The downside of being surrounded is the number of attacks incoming, because statistically some of those are going to hit (you can also use the Mob optional rule in the DMG to simplify lots of monsters/npcs). If a good aligned city, a pegasus or unicorn would be a major point of prestige, but realize that almost every creature is going to take a decade or so in game time to become any kind of significant advantage. [/QUOTE]
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