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<blockquote data-quote="ElterAgo" data-source="post: 7638054" data-attributes="member: 6972046"><p>Hmm... </p><p></p><p>When we rotate DM's it is the same PC's. Whoever is DM at that point just has his PC off doing something else or down with an illness. We aren't tracking XP, just leveling up every few sessions of game time or when needed for the next written adventure.</p><p></p><p>When I said the "total value of gear and wealth" I meant that to include the magic items.</p><p></p><p>From what the one guy stated about the amount of magic items their group has, I would say we are well behind that level. I think each character has 1 magic item. I would say they are mostly better than just a +1 item. I think 1 PC has 2 items, but they are pretty niche use. then there are a few scrolls and several healing potions. We've mostly just been going with what is stated within the written adventures we have been using. Maybe we need to bump that up a bit.</p><p></p><p>The creature probably won't be something that the PC's interact with very much in the future unless they want to make that happen. This is primarily to make the PC's heroically visible to the inhabitants of the city as benefactors (as opposed to the common wandering-trouble-maker-murder-hobos). Also to keep that reputation alive should they decide to stay in this city that is heading toward war with the stone giants.</p><p></p><p>It isn't about base combat power with the wizard. It is about the versatility he was expecting as wizard. The group found out an expected opponent was vulnerable to (iirc) electricity. He didn't have any electricity spells. We've had a number of occasions where disguise self or locate object (or some other non-combat utility spell) would have been useful. If he's just going to have the same few spells all the time, he might as well have been a sorcerer and not worry about the book at all.</p></blockquote><p></p>
[QUOTE="ElterAgo, post: 7638054, member: 6972046"] Hmm... When we rotate DM's it is the same PC's. Whoever is DM at that point just has his PC off doing something else or down with an illness. We aren't tracking XP, just leveling up every few sessions of game time or when needed for the next written adventure. When I said the "total value of gear and wealth" I meant that to include the magic items. From what the one guy stated about the amount of magic items their group has, I would say we are well behind that level. I think each character has 1 magic item. I would say they are mostly better than just a +1 item. I think 1 PC has 2 items, but they are pretty niche use. then there are a few scrolls and several healing potions. We've mostly just been going with what is stated within the written adventures we have been using. Maybe we need to bump that up a bit. The creature probably won't be something that the PC's interact with very much in the future unless they want to make that happen. This is primarily to make the PC's heroically visible to the inhabitants of the city as benefactors (as opposed to the common wandering-trouble-maker-murder-hobos). Also to keep that reputation alive should they decide to stay in this city that is heading toward war with the stone giants. It isn't about base combat power with the wizard. It is about the versatility he was expecting as wizard. The group found out an expected opponent was vulnerable to (iirc) electricity. He didn't have any electricity spells. We've had a number of occasions where disguise self or locate object (or some other non-combat utility spell) would have been useful. If he's just going to have the same few spells all the time, he might as well have been a sorcerer and not worry about the book at all. [/QUOTE]
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