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Please help out some new GM's with a few questions
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<blockquote data-quote="Sword of Spirit" data-source="post: 7638070" data-attributes="member: 6677017"><p>1) There is no expected wealth, and the example given is higher than estimates of what you will have rolling for treasure hoards using the DMG tables. Someone has put together some average totals if you do use those tables, but I can’t search for the link at the moment. Xanathar’s Guide to Everything also has a section explaining what those numbers might be and more information about it. So there is a “The designers know how many magic items you will have if you roll on the random tables” but there is also “challenges are designed to be balanced as if you had no magic items”. So if you have magic items the challenges are easier. In particular if everyone can get past that resistance to damage from non-magical slashing/piercing/bludgeoning, a lot of opponents are a lot easier, as they effectively have half as many hit points as they would if no one could get past that resistance.</p><p></p><p>2) At very low level, and advancing as fast as the default leveling assumptions, the wizard won’t have much opportunity to expand their spellbook. There isn’t a cheaper way, it is one of the few money sinks in the system.</p><p></p><p>3) It’s better to copy from captured spell books than scrolls, because there is a chance the copy will fail with the scroll, and the item is destroyed either way. The more wizards you defeat, the more spells you can get. As far as access, paying to swap spells with NPC wizards can also make sense, though there are no prices for it. There isn’t really a magic item economy, and the prices they suggest don’t make sense compared to the cost of real estate and armor and the scarcity of magic items they suggest. Unless you are fine with it not making any sense (in which case take your pick of the DMG version or the Xanathar’s version) magic item sales/purchases is DIY (or find a scheme someone else has made and use it).</p><p></p><p>4) It works like that for a reason. I strongly discourage using the optional flanking rules. They aren’t balanced with the rest of the game.</p><p></p><p>5) If it is going to provide combat might and you are talking about a city rather a village, you’ll need to start looking at high CR monsters. The phoenix idea might work, but there aren’t a lot of high CR creatures that have a normal life cycle and tell you how long it takes to reach maturity. Remember that unless it is immune to non-magical weapons, a couple hundred basic guards/soldiers can kill it with arrows.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7638070, member: 6677017"] 1) There is no expected wealth, and the example given is higher than estimates of what you will have rolling for treasure hoards using the DMG tables. Someone has put together some average totals if you do use those tables, but I can’t search for the link at the moment. Xanathar’s Guide to Everything also has a section explaining what those numbers might be and more information about it. So there is a “The designers know how many magic items you will have if you roll on the random tables” but there is also “challenges are designed to be balanced as if you had no magic items”. So if you have magic items the challenges are easier. In particular if everyone can get past that resistance to damage from non-magical slashing/piercing/bludgeoning, a lot of opponents are a lot easier, as they effectively have half as many hit points as they would if no one could get past that resistance. 2) At very low level, and advancing as fast as the default leveling assumptions, the wizard won’t have much opportunity to expand their spellbook. There isn’t a cheaper way, it is one of the few money sinks in the system. 3) It’s better to copy from captured spell books than scrolls, because there is a chance the copy will fail with the scroll, and the item is destroyed either way. The more wizards you defeat, the more spells you can get. As far as access, paying to swap spells with NPC wizards can also make sense, though there are no prices for it. There isn’t really a magic item economy, and the prices they suggest don’t make sense compared to the cost of real estate and armor and the scarcity of magic items they suggest. Unless you are fine with it not making any sense (in which case take your pick of the DMG version or the Xanathar’s version) magic item sales/purchases is DIY (or find a scheme someone else has made and use it). 4) It works like that for a reason. I strongly discourage using the optional flanking rules. They aren’t balanced with the rest of the game. 5) If it is going to provide combat might and you are talking about a city rather a village, you’ll need to start looking at high CR monsters. The phoenix idea might work, but there aren’t a lot of high CR creatures that have a normal life cycle and tell you how long it takes to reach maturity. Remember that unless it is immune to non-magical weapons, a couple hundred basic guards/soldiers can kill it with arrows. [/QUOTE]
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