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<blockquote data-quote="Harzel" data-source="post: 7638468" data-attributes="member: 6857506"><p>For emphasis, I will repeat that the default balancing of the game does not assume that the PCs have any magic items. In my game, I have 7 PCs, all just shy of level 7. Amongst them, they have three magical weapons (one +2, one +1, one javelin of lightning, which is +0), another 10 or so nonconsumable items that are useful (most situationally), but not terribly powerful, and two items that are technically magical, but are actually plot devices. In addition, they've probably found a dozen or so scrolls and potions over the course of their adventures, and after doing an appropriate number of favors for the local temple have been able to purchase healing potions there.</p><p></p><p>Be aware that armor or a shield that grants increased AC (+1, +2, etc.) is very potent in 5e. Personally, I avoid them. IMO, armor that has other magical properties instead is a better choice - for instance, resistance to a particular damage type, or advantage on certain saves.</p><p></p><p>Also to repeat: it is intended that a wizard be able to operate adequately with the number of spells they get just by leveling. That said, a scroll as treasure now and then is an appropriate treat. In my game, because the players had not played for many, many years (and so, none had played 5e before), I let the casters redo their spell selections several times during the first few levels.</p><p></p><p>No, I would not allow a cleric to teach a wizard a spell. IMO, their spells may do the same things, but the fictional mechanics (whatever they are) are surely vastly different.</p><p></p><p>I give a penalty of -1 to AC if the target is flanked. (Actually, it's a little different than that, but that's close enough.) As others have noted, a creature outnumbered 8:1 is not going to last long anyway. Which brings up a tangentially related point: solo monsters really, really suck in 5e. If you have 8 PCs, you really need a minimum of 4 or 5 monsters to have an interesting combat (fewer if one or more has Legendary actions).</p></blockquote><p></p>
[QUOTE="Harzel, post: 7638468, member: 6857506"] For emphasis, I will repeat that the default balancing of the game does not assume that the PCs have any magic items. In my game, I have 7 PCs, all just shy of level 7. Amongst them, they have three magical weapons (one +2, one +1, one javelin of lightning, which is +0), another 10 or so nonconsumable items that are useful (most situationally), but not terribly powerful, and two items that are technically magical, but are actually plot devices. In addition, they've probably found a dozen or so scrolls and potions over the course of their adventures, and after doing an appropriate number of favors for the local temple have been able to purchase healing potions there. Be aware that armor or a shield that grants increased AC (+1, +2, etc.) is very potent in 5e. Personally, I avoid them. IMO, armor that has other magical properties instead is a better choice - for instance, resistance to a particular damage type, or advantage on certain saves. Also to repeat: it is intended that a wizard be able to operate adequately with the number of spells they get just by leveling. That said, a scroll as treasure now and then is an appropriate treat. In my game, because the players had not played for many, many years (and so, none had played 5e before), I let the casters redo their spell selections several times during the first few levels. No, I would not allow a cleric to teach a wizard a spell. IMO, their spells may do the same things, but the fictional mechanics (whatever they are) are surely vastly different. I give a penalty of -1 to AC if the target is flanked. (Actually, it's a little different than that, but that's close enough.) As others have noted, a creature outnumbered 8:1 is not going to last long anyway. Which brings up a tangentially related point: solo monsters really, really suck in 5e. If you have 8 PCs, you really need a minimum of 4 or 5 monsters to have an interesting combat (fewer if one or more has Legendary actions). [/QUOTE]
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