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<blockquote data-quote="iserith" data-source="post: 7639508" data-attributes="member: 97077"><p>I think the only "balance" you really need concern yourself with is <em>spotlight</em> balance, that is, how much time each player has to engage in meaningful play. If everyone is contributing in a positive way more or less equally, then you're good. If wealth or magic items are for some reason impacting this, that's when it needs reviewing.</p><p></p><p>If you're concerned about "balance" in terms of the power level of the PCs against the challenges you're presenting, remember that you have infinite dragons. Thus, the DM has no real reason to be concerned about the power level of the PCs relative to the challenges since difficulty is mutable.</p><p></p><p>A lot of newer DMs struggle with this distinction and in my view waste a lot of time and effort worrying about it.</p><p></p><p></p><p></p><p>Consider using the mob rules in the DMG (page 250). Also, as DM you are free to add a trait to any monsters you want that include something to the effect of getting advantage when they surround or otherwise overrun enemies. No need to change the rules across the board.</p><p></p><p>As for the high-AC opponent, it sounds like your party has not learned to grapple and knock prone yet.</p></blockquote><p></p>
[QUOTE="iserith, post: 7639508, member: 97077"] I think the only "balance" you really need concern yourself with is [I]spotlight[/I] balance, that is, how much time each player has to engage in meaningful play. If everyone is contributing in a positive way more or less equally, then you're good. If wealth or magic items are for some reason impacting this, that's when it needs reviewing. If you're concerned about "balance" in terms of the power level of the PCs against the challenges you're presenting, remember that you have infinite dragons. Thus, the DM has no real reason to be concerned about the power level of the PCs relative to the challenges since difficulty is mutable. A lot of newer DMs struggle with this distinction and in my view waste a lot of time and effort worrying about it. Consider using the mob rules in the DMG (page 250). Also, as DM you are free to add a trait to any monsters you want that include something to the effect of getting advantage when they surround or otherwise overrun enemies. No need to change the rules across the board. As for the high-AC opponent, it sounds like your party has not learned to grapple and knock prone yet. [/QUOTE]
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