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<blockquote data-quote="Ghostmoon" data-source="post: 528032" data-attributes="member: 816"><p>Hey,</p><p></p><p>I was thinking that the negative sun would have no effect on those undead vulnerable to sunlight. Props to F5 for the brilliant idea of the desecrate effect and how the heroes would attack the undead at night. On the desert thing, it would be up to you on how much heat the sun gives off and thus whether deserts would be scorching dustbowls or frozen wastelands. </p><p></p><p>I also had a thought on the nature of paladins and clerics. Perhaps when the sun was changed, a final burst of positive energy motes showered down on the planet and merged with the souls of random creatures. On the death of person with a mote, the mote leaves the person and jumps to the soul of an unborn infant. Only those with the motes can become paladins and clerics.</p><p></p><p>However, the process of merging continues to be random. A human infant is as likely to receive the mote as a lowly kobold infant. The paladins and clerics constantly hunt down infants with the motes (Sun Born?), taking them whenever they find them. The infants are raised from birth to be paladins and clerics. Also, when they find someone who is too old or recalcitrant to be inducted into the faith, they are slain so that the mote may merge with a new soul and they have another chance at getting a recruit. Thus, no one chooses to be a paladin or cleric and when black-cloaked paladins and priests come calling, there is always woe.</p><p></p><p>Paladins and clerics in this setting are likely almost as feared as the undead. They are willing to go any where and do anything for their cause, no matter what the price, as long as it gets the job done. They could be viewed as creatures without remorse and emotion, almost as bad as the undead they struggle against.</p><p></p><p>A few final thoughts. The whole alien plant thing gives druid PCs (and rangers as well) something to latch on to and they can be really useful in combating them. Druids would be far less useful then clerics in a world with undead and no vegetation/nature. Also, the whole mote/paladin thing above gives you the opportunity to have some pretty odd paladins, such as non-humanoids. </p><p></p><p>Hope this helps,</p><p>Ghostmoon</p></blockquote><p></p>
[QUOTE="Ghostmoon, post: 528032, member: 816"] Hey, I was thinking that the negative sun would have no effect on those undead vulnerable to sunlight. Props to F5 for the brilliant idea of the desecrate effect and how the heroes would attack the undead at night. On the desert thing, it would be up to you on how much heat the sun gives off and thus whether deserts would be scorching dustbowls or frozen wastelands. I also had a thought on the nature of paladins and clerics. Perhaps when the sun was changed, a final burst of positive energy motes showered down on the planet and merged with the souls of random creatures. On the death of person with a mote, the mote leaves the person and jumps to the soul of an unborn infant. Only those with the motes can become paladins and clerics. However, the process of merging continues to be random. A human infant is as likely to receive the mote as a lowly kobold infant. The paladins and clerics constantly hunt down infants with the motes (Sun Born?), taking them whenever they find them. The infants are raised from birth to be paladins and clerics. Also, when they find someone who is too old or recalcitrant to be inducted into the faith, they are slain so that the mote may merge with a new soul and they have another chance at getting a recruit. Thus, no one chooses to be a paladin or cleric and when black-cloaked paladins and priests come calling, there is always woe. Paladins and clerics in this setting are likely almost as feared as the undead. They are willing to go any where and do anything for their cause, no matter what the price, as long as it gets the job done. They could be viewed as creatures without remorse and emotion, almost as bad as the undead they struggle against. A few final thoughts. The whole alien plant thing gives druid PCs (and rangers as well) something to latch on to and they can be really useful in combating them. Druids would be far less useful then clerics in a world with undead and no vegetation/nature. Also, the whole mote/paladin thing above gives you the opportunity to have some pretty odd paladins, such as non-humanoids. Hope this helps, Ghostmoon [/QUOTE]
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