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<blockquote data-quote="megamania" data-source="post: 528860" data-attributes="member: 9255"><p><strong>You you know about the DARKSUN campauign world?</strong></p><p></p><p>This reminds me a bit of my favorite game- Darksun. Highly condensed version of it's world history-</p><p></p><p>Water world where primitive Thri-kreen with wings were dominate carnivores and 1/2 lings ruled. 1/2 lings were geneticists of a sort and experimented. They went too far and damaged the world's ecosystem beyond repair. MUTATIONs ecerywhere as the sun changed/mutated.</p><p>Not learning from their mistakes, they and the new mutations (humaniod races) monkeyed with the sun and the planet's chi again creating the current "dark sun". This coupled with the unnatural introduction of magic has damaged the world unto a desert like environment. Undead are more powerful and many more variations. Many of these are "free-willed" meaning they are NPC's with undead traits basically and extremely hard to turn.</p><p></p><p>From what I have read, Part of the campaign can be the answering of how/why the world is like this. Introduce prophets/dreams. Give clues to players that may eventually lead them on grand quests to seek hermits and lost tomes about how this happened and possibly how to reverse it. Cause could be the domination of a god (what if "Time of Troubles" FR) went very differently or a powerful artifact that has an area of effect that covers thousands of miles radius. Years of travel in one direction could lead the PCs to edge where they find heaven and then they can try to find out how this happened.</p><p></p><p>Anything is possible- this is why D&D is awesome</p><p></p><p>Albert Einstein- "Imagination is more important than knowledge"</p></blockquote><p></p>
[QUOTE="megamania, post: 528860, member: 9255"] [b]You you know about the DARKSUN campauign world?[/b] This reminds me a bit of my favorite game- Darksun. Highly condensed version of it's world history- Water world where primitive Thri-kreen with wings were dominate carnivores and 1/2 lings ruled. 1/2 lings were geneticists of a sort and experimented. They went too far and damaged the world's ecosystem beyond repair. MUTATIONs ecerywhere as the sun changed/mutated. Not learning from their mistakes, they and the new mutations (humaniod races) monkeyed with the sun and the planet's chi again creating the current "dark sun". This coupled with the unnatural introduction of magic has damaged the world unto a desert like environment. Undead are more powerful and many more variations. Many of these are "free-willed" meaning they are NPC's with undead traits basically and extremely hard to turn. From what I have read, Part of the campaign can be the answering of how/why the world is like this. Introduce prophets/dreams. Give clues to players that may eventually lead them on grand quests to seek hermits and lost tomes about how this happened and possibly how to reverse it. Cause could be the domination of a god (what if "Time of Troubles" FR) went very differently or a powerful artifact that has an area of effect that covers thousands of miles radius. Years of travel in one direction could lead the PCs to edge where they find heaven and then they can try to find out how this happened. Anything is possible- this is why D&D is awesome Albert Einstein- "Imagination is more important than knowledge" [/QUOTE]
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