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<blockquote data-quote="jdavis" data-source="post: 530006" data-attributes="member: 8704"><p>I'd play up the fact that the illithid are not native to your world (where did they come from? why? those could be good mysteries for the PC's). They should act in odd ways and should be totally alien to the PC's (that's what I get for reading the Hastur post, I'm all Cthulhued out). If there are no records of them ever, then finding old drawings of them and discriptions should be creepy, I would try hard to not let PC's on to what they are. The first encounter with one should be a doozy. It might also work in that some of them sacrificed themselves and became undead to try to control and protect the rest of the hidden race (the Illithidlich would be a good idea for that.). Perhaps they never intended the undead problems and have to hide or protect themselves too. </p><p></p><p>I'd set up a percent possibility per round of the dead rising as undead, the stronger the character the stronger undead it would be. I'd also adapt or create spells to protect the dead from turning, eventually all dead would be burned or sealed in crypts that protected them from negative energy. Characters would have to be shielded or raised quickly, once undead they could never turn back.</p></blockquote><p></p>
[QUOTE="jdavis, post: 530006, member: 8704"] I'd play up the fact that the illithid are not native to your world (where did they come from? why? those could be good mysteries for the PC's). They should act in odd ways and should be totally alien to the PC's (that's what I get for reading the Hastur post, I'm all Cthulhued out). If there are no records of them ever, then finding old drawings of them and discriptions should be creepy, I would try hard to not let PC's on to what they are. The first encounter with one should be a doozy. It might also work in that some of them sacrificed themselves and became undead to try to control and protect the rest of the hidden race (the Illithidlich would be a good idea for that.). Perhaps they never intended the undead problems and have to hide or protect themselves too. I'd set up a percent possibility per round of the dead rising as undead, the stronger the character the stronger undead it would be. I'd also adapt or create spells to protect the dead from turning, eventually all dead would be burned or sealed in crypts that protected them from negative energy. Characters would have to be shielded or raised quickly, once undead they could never turn back. [/QUOTE]
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