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<blockquote data-quote="Mishihari Lord" data-source="post: 5714987" data-attributes="member: 128"><p>I find the comparison to Infocom games to be very astute. Not that an RPG being like those games is a problem. I loved them and solved a lot of them back in the day. </p><p></p><p>The issue is that some of the answers took a long time to come to me. I would blow through a bunch wile playing then get stuck. The next day while eating lunch I would be thinking over the puzzle and think of the answer. In an RPG you really don't want something that takes that long to solve.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 5714987, member: 128"] I find the comparison to Infocom games to be very astute. Not that an RPG being like those games is a problem. I loved them and solved a lot of them back in the day. The issue is that some of the answers took a long time to come to me. I would blow through a bunch wile playing then get stuck. The next day while eating lunch I would be thinking over the puzzle and think of the answer. In an RPG you really don't want something that takes that long to solve. [/QUOTE]
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