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<blockquote data-quote="reanjr" data-source="post: 1679613" data-attributes="member: 20740"><p>Elite array:</p><p>Str 13</p><p>Dex 15</p><p>Con 14</p><p>Int 12</p><p>Wis 10</p><p>Cha 8</p><p></p><p>Modified to:</p><p>Str: 9 (-1)</p><p>Dex: 21 (+5)</p><p>Con: 10 (0)</p><p>Int: 10 (0)</p><p>Wis: 8 (-1)</p><p>Cha: 8 (-1)</p><p></p><p>Make him a Rogue 1</p><p>AC: 20 (Studded leather)</p><p>BAB: +0</p><p>Melee: +1 (Size)</p><p>Missile: +5 (Size, Dex)</p><p>HP: 6</p><p></p><p>Compare to Elven Rogue 3 (if he were LA +2)</p><p>AC: 15 (Studded leather)</p><p>BAB: +2</p><p>Melee: +3 (Str)</p><p>Missile: +5 (Dex)</p><p>HP: 16</p><p></p><p>Compare to Elven Rogue 4 (if he were LA +3)</p><p>AC: 15 (Studded leather)</p><p>BAB: +3</p><p>Melee: +4 (Str)</p><p>Missile: +6 (Dex)</p><p>HP: 20</p><p></p><p>----------------------------------------------</p><p></p><p>The elves outclass him in melee easily, but missile combat they are about evenly matched. They both also have a good reserve of HP compared to the little guy, but that would close up alot at higher levels. They fey is significantly harder to hit (25%), but he causes 2 points less in damage due to the size of his weapon (most likely).</p><p></p><p>All of them would have Point Blank Shot, presumably</p><p></p><p>The elves each will have an additional feat (probably Precise Shot, the fey would probably take Far Shot first)</p><p></p><p>The elves would also have an additional +1d6 sneak attack and evasion.</p><p></p><p>Meanwhile, our fey would be able to fly. He could use hit and run tactics to great effect from a far distance (where the spot DC would be very difficult to make on him due to his much higher hide) and his speed which outclasses the elves. Get at -6 penalty distance (hurting the elves alot more due to the things highers AC; they'd need a 20 to hit, he'd need 16, hitting 5 times as often). If they tried to close, he could easily keep distance (and get an extra hit in from time to time).</p><p></p><p>Add to that his ability to change his form at will (alter self I suppose is what you meant, not change self), makes him much more versatile. He can fly and also gains the ability to change shape to something that has a burrow speed, a swim speed, or a climb speed. He can change to a Diminutive creature which allows him to escape any normal kind of bonds and also sneak in places no one else can. (And gives him an additional +4 AC if he is trying to get away).</p><p></p><p>And to make up for his slight shortfallings at earlier levels, he is immune to many low-level magical effects (charm person) and has spell resistance that a low-level caster could overcome only a little over half the time.</p><p></p><p>The more I look at this, the more I believe it's a +3 LA (before I was just tempted to think it might be).</p></blockquote><p></p>
[QUOTE="reanjr, post: 1679613, member: 20740"] Elite array: Str 13 Dex 15 Con 14 Int 12 Wis 10 Cha 8 Modified to: Str: 9 (-1) Dex: 21 (+5) Con: 10 (0) Int: 10 (0) Wis: 8 (-1) Cha: 8 (-1) Make him a Rogue 1 AC: 20 (Studded leather) BAB: +0 Melee: +1 (Size) Missile: +5 (Size, Dex) HP: 6 Compare to Elven Rogue 3 (if he were LA +2) AC: 15 (Studded leather) BAB: +2 Melee: +3 (Str) Missile: +5 (Dex) HP: 16 Compare to Elven Rogue 4 (if he were LA +3) AC: 15 (Studded leather) BAB: +3 Melee: +4 (Str) Missile: +6 (Dex) HP: 20 ---------------------------------------------- The elves outclass him in melee easily, but missile combat they are about evenly matched. They both also have a good reserve of HP compared to the little guy, but that would close up alot at higher levels. They fey is significantly harder to hit (25%), but he causes 2 points less in damage due to the size of his weapon (most likely). All of them would have Point Blank Shot, presumably The elves each will have an additional feat (probably Precise Shot, the fey would probably take Far Shot first) The elves would also have an additional +1d6 sneak attack and evasion. Meanwhile, our fey would be able to fly. He could use hit and run tactics to great effect from a far distance (where the spot DC would be very difficult to make on him due to his much higher hide) and his speed which outclasses the elves. Get at -6 penalty distance (hurting the elves alot more due to the things highers AC; they'd need a 20 to hit, he'd need 16, hitting 5 times as often). If they tried to close, he could easily keep distance (and get an extra hit in from time to time). Add to that his ability to change his form at will (alter self I suppose is what you meant, not change self), makes him much more versatile. He can fly and also gains the ability to change shape to something that has a burrow speed, a swim speed, or a climb speed. He can change to a Diminutive creature which allows him to escape any normal kind of bonds and also sneak in places no one else can. (And gives him an additional +4 AC if he is trying to get away). And to make up for his slight shortfallings at earlier levels, he is immune to many low-level magical effects (charm person) and has spell resistance that a low-level caster could overcome only a little over half the time. The more I look at this, the more I believe it's a +3 LA (before I was just tempted to think it might be). [/QUOTE]
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