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Please help with Gestalt Cleric/Paladin
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<blockquote data-quote="foxwick" data-source="post: 2771266" data-attributes="member: 25577"><p>Ok, after lots of re-examination and with all your wonderful input, here's what I've got:</p><p></p><p>[code]</p><p>Name: Vale Thunderright</p><p>Class: Favoured Soul/Paladin 8</p><p>Race: Human</p><p>Size: M</p><p>Gender: M</p><p>Alignment: LG</p><p>Deity: Heironeous</p><p></p><p>Str: 16 +3 Level: 8 XP: 28000</p><p>Dex: 12 +1 BAB: +8 HP: 7d10+26 (61)</p><p>Con: 14 +2 Grapple: +10 Dmg Red: -/-</p><p>Int: 12 +1 Speed: 15' Spell Res: --</p><p>Wis: 12 +1 Init: +1 Spell Save: --</p><p>Cha: 24 +7* AC: 25 Spell Fail: 50%</p><p>*Including daily Visage of the Diety, Lesser from Divine Metamagic (Persistent Spell)</p><p></p><p> Base Armor Shld Dex Size Nat Def Total</p><p>Armor: 10 +10 +4 +1 +0 +0 +1 25</p><p>Touch: 11 Flatfooted: 24</p><p></p><p> Base Mod Misc* Total</p><p>Fort: +6 +2 +9 +17</p><p>Ref: +6 +1 +9 +16</p><p>Will: +6 +1 +9 +16</p><p>*Divine Grace + Vest of Resistance</p><p></p><p>Weapon Attack Damage Critical</p><p>Sacred Longsword of Holy Surge +1 +13/+8 1d8+4 19-20x2</p><p></p><p>Languages: Common, Celestial</p><p></p><p>Class Abilities:</p><p>Diety's Weapon Focus (Longsword)</p><p>Energy Resistance 10 (Fire)*</p><p>Aura of Good (Ex)</p><p>Detect Evil (Sp)</p><p>Smite Evil (Su) (2/day)</p><p>Divine Grace (Su)</p><p>Lay on Hands (Su) (54hp/day)</p><p>Aura of Courage</p><p>Divine Health</p><p>Turn Undead (10/day)</p><p>Remove Disease (1/week)</p><p></p><p>*Also have Resistance 10 from Acid, Cold & Electricity - from Visage of the Diety, Lesser</p><p></p><p>Feats:</p><p>Extend Spell</p><p>Persisten Spell (Complete Arcane)</p><p>Power Attack</p><p>Divine Might (Complete Warrior)</p><p>Empower Turning (Complete Divine)</p><p>Sacred Healing (Complete Divine)</p><p>Divine Metamagic (Complete Divine)</p><p>Extra Turning</p><p></p><p>Skills(44) Ranks Mod Misc Total</p><p>Concentration 11 +2 +13</p><p>Diplomacy 1 +7 +2 +10</p><p>Heal 8 +1 +2 +11</p><p>Knowledge (Arcana) 5 +1 +6</p><p>Knowledge (Nobility & Royalty) 1 +1 +2</p><p>Knowledge (Religion) 7 +1 +8</p><p>Knowledge (The Planes) 1 +1 +2</p><p>Sense Motive 5 +1 +6</p><p>Spellcraft 5 +1 +2 +8</p><p></p><p>Magic Items</p><p>*Sacred Longsword of Holy Surge +1 (10300gp)</p><p>Shield, Steel, Heavy +2 (4150gp)</p><p>Full Plate +2 (4150gp)</p><p>Vest of Resistance +2 (4000gp) (Complete Arcane)</p><p>Gauntlets of Ogre Power (4000gp)</p><p>Wand of Cure Moderate Wounds (20 charges) (1800gp)</p><p>Potion of Barkskin +2 (300gp)</p><p>Scroll of Remove Paralysis (150gp)</p><p>Scroll of Neutralize Poison (375gp)</p><p>Scroll of Remove Blindness/Deafness (375gp)</p><p>Scroll of Remove Curse (375gp)</p><p></p><p>*Sacred (Libris Mortis), Holy Surge (DMG II) - This baby is good-aligned, get +1d6 vs undead, 2d6 vs evil outsiders and 7/day get +2d6 vs evil</p><p></p><p>Other Equipment of Note (besides endless other mundane stuff)</p><p>Mace</p><p>Antitoxin (vial) (3)</p><p>Holy water (flask) (3)</p><p>Healer's kit (10 uses)</p><p>Holy Symbol, silver</p><p>Rope, Silk</p><p></p><p>Spells (Favoured Soul):</p><p></p><p>Level 0 (8 known, 6/day)</p><p>Create Water</p><p>Detect Magic</p><p>Detect Poison</p><p>Light</p><p>Read Magic</p><p>Mending</p><p>Cure Minor Wound</p><p>Guidance</p><p></p><p>Level 1 (6 known, 8/day)</p><p>Bless</p><p>Divine Favour</p><p>Shield of Faith</p><p>Nimbus of Light (Complete Divine)</p><p>Protection from Evil</p><p>Touch of Jorasco (Races of Eberron)</p><p></p><p>Level 2 (5 known, 8/day)</p><p>Augury</p><p>Consecrate</p><p>Spiritual Weapon</p><p>Sheltered Vitality (Libris Mortis)</p><p>Tyche's Touch (Lost Empires of Faerun)</p><p></p><p>Level 3 (4 known, 7/day)</p><p>Searing Light</p><p>Protection from Negative Energy (Libris Mortis)</p><p>Holy Storm (Planar Handbook)</p><p>Mantle of Good (Planar Handbook)</p><p></p><p>Level 4 (3 known, 4/day)</p><p>Visage of the Deity, Lesser (Complete Divine)</p><p>Death Ward</p><p>Recitation (Complete Divine)</p><p></p><p>Spells Memorized (Paladin):</p><p>Level 1: Restoration, Lesser (2)</p><p>[/code]</p><p></p><p>This guy is fairly stacked now - thanks for all the help everyone!</p><p></p><p>His weaknesses are his speed and the low touch AC - both of which are minimized by the high AC and crazy saves and resistances. I'll be casting Shield of Faith for an extra +3 deflection AC too. </p><p></p><p>I suppose his biggest concern is touch or area spells with no saves. But is there anything that can be done about those?? The Mantle of Good spell will help if the spell is evil and allows SR, but that's all he's got for those situations.</p></blockquote><p></p>
[QUOTE="foxwick, post: 2771266, member: 25577"] Ok, after lots of re-examination and with all your wonderful input, here's what I've got: [code] Name: Vale Thunderright Class: Favoured Soul/Paladin 8 Race: Human Size: M Gender: M Alignment: LG Deity: Heironeous Str: 16 +3 Level: 8 XP: 28000 Dex: 12 +1 BAB: +8 HP: 7d10+26 (61) Con: 14 +2 Grapple: +10 Dmg Red: -/- Int: 12 +1 Speed: 15' Spell Res: -- Wis: 12 +1 Init: +1 Spell Save: -- Cha: 24 +7* AC: 25 Spell Fail: 50% *Including daily Visage of the Diety, Lesser from Divine Metamagic (Persistent Spell) Base Armor Shld Dex Size Nat Def Total Armor: 10 +10 +4 +1 +0 +0 +1 25 Touch: 11 Flatfooted: 24 Base Mod Misc* Total Fort: +6 +2 +9 +17 Ref: +6 +1 +9 +16 Will: +6 +1 +9 +16 *Divine Grace + Vest of Resistance Weapon Attack Damage Critical Sacred Longsword of Holy Surge +1 +13/+8 1d8+4 19-20x2 Languages: Common, Celestial Class Abilities: Diety's Weapon Focus (Longsword) Energy Resistance 10 (Fire)* Aura of Good (Ex) Detect Evil (Sp) Smite Evil (Su) (2/day) Divine Grace (Su) Lay on Hands (Su) (54hp/day) Aura of Courage Divine Health Turn Undead (10/day) Remove Disease (1/week) *Also have Resistance 10 from Acid, Cold & Electricity - from Visage of the Diety, Lesser Feats: Extend Spell Persisten Spell (Complete Arcane) Power Attack Divine Might (Complete Warrior) Empower Turning (Complete Divine) Sacred Healing (Complete Divine) Divine Metamagic (Complete Divine) Extra Turning Skills(44) Ranks Mod Misc Total Concentration 11 +2 +13 Diplomacy 1 +7 +2 +10 Heal 8 +1 +2 +11 Knowledge (Arcana) 5 +1 +6 Knowledge (Nobility & Royalty) 1 +1 +2 Knowledge (Religion) 7 +1 +8 Knowledge (The Planes) 1 +1 +2 Sense Motive 5 +1 +6 Spellcraft 5 +1 +2 +8 Magic Items *Sacred Longsword of Holy Surge +1 (10300gp) Shield, Steel, Heavy +2 (4150gp) Full Plate +2 (4150gp) Vest of Resistance +2 (4000gp) (Complete Arcane) Gauntlets of Ogre Power (4000gp) Wand of Cure Moderate Wounds (20 charges) (1800gp) Potion of Barkskin +2 (300gp) Scroll of Remove Paralysis (150gp) Scroll of Neutralize Poison (375gp) Scroll of Remove Blindness/Deafness (375gp) Scroll of Remove Curse (375gp) *Sacred (Libris Mortis), Holy Surge (DMG II) - This baby is good-aligned, get +1d6 vs undead, 2d6 vs evil outsiders and 7/day get +2d6 vs evil Other Equipment of Note (besides endless other mundane stuff) Mace Antitoxin (vial) (3) Holy water (flask) (3) Healer's kit (10 uses) Holy Symbol, silver Rope, Silk Spells (Favoured Soul): Level 0 (8 known, 6/day) Create Water Detect Magic Detect Poison Light Read Magic Mending Cure Minor Wound Guidance Level 1 (6 known, 8/day) Bless Divine Favour Shield of Faith Nimbus of Light (Complete Divine) Protection from Evil Touch of Jorasco (Races of Eberron) Level 2 (5 known, 8/day) Augury Consecrate Spiritual Weapon Sheltered Vitality (Libris Mortis) Tyche's Touch (Lost Empires of Faerun) Level 3 (4 known, 7/day) Searing Light Protection from Negative Energy (Libris Mortis) Holy Storm (Planar Handbook) Mantle of Good (Planar Handbook) Level 4 (3 known, 4/day) Visage of the Deity, Lesser (Complete Divine) Death Ward Recitation (Complete Divine) Spells Memorized (Paladin): Level 1: Restoration, Lesser (2) [/code] This guy is fairly stacked now - thanks for all the help everyone! His weaknesses are his speed and the low touch AC - both of which are minimized by the high AC and crazy saves and resistances. I'll be casting Shield of Faith for an extra +3 deflection AC too. I suppose his biggest concern is touch or area spells with no saves. But is there anything that can be done about those?? The Mantle of Good spell will help if the spell is evil and allows SR, but that's all he's got for those situations. [/QUOTE]
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