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Please help with my Ranger character.
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7598635" data-attributes="member: 6784845"><p>I'd recommend putting all 4 levels into ranger and keep going at least until extra attack. It's a big power boost that you'd be missing out on otherwise. And at level 4 you're past the rough early levels of ranger since you'll have your fighting style, spells and archetype. </p><p></p><p>For fighting style since you say you want to be able to do both melee and ranged combat I'd recommend defense since +1 AC is applicable for both scenarios and static bonuses to AC are hard to come by in this edition. But archery and dueling are both great for helping your damage if you want to lean one way or the other. </p><p></p><p>Two weapon fighting is good early and then loses value at higher levels. If you don't foresee the game going must past level 10 I wouldn't worry too much about the disparity in damage. The real consideration will be your action economy switching from ranged to melee. You basically have to invest in the two weapon fighting feat to be able to draw two weapons at once. Dueling style doesn't require a feat and also allows you to keep your bow in one hand while you stab with the other. </p><p></p><p>For spells it depends on what you want to focus on. You have a life cleric so you probably don't need healing unless you want to be able to have some in case of emergencies. Hunter's mark is the go to for damage. Zephyr Strike from Xanathar's is a solid choice for mobility and a bit of extra damage. Ensnaring Strike and Fog Cloud offer a bit of control options which can be nice. Animal Friendship is a great role playing choice to represent your connection to nature. </p><p></p><p>For ranger archetype I'd recommend against the beastmaster as it is pretty lackluster as written. I've seen both the Hunter and Gloom Stalker in my games and both have made for quite effective damage dealers (at least when the Hunter wasn't wasting his time trying to use sharpshooter against high AC enemies). Colossus Slayer on the hunter is very consistent, it's pretty rare things go down in one hit. And the Gloom Stalker's opening turns can be quite insane.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7598635, member: 6784845"] I'd recommend putting all 4 levels into ranger and keep going at least until extra attack. It's a big power boost that you'd be missing out on otherwise. And at level 4 you're past the rough early levels of ranger since you'll have your fighting style, spells and archetype. For fighting style since you say you want to be able to do both melee and ranged combat I'd recommend defense since +1 AC is applicable for both scenarios and static bonuses to AC are hard to come by in this edition. But archery and dueling are both great for helping your damage if you want to lean one way or the other. Two weapon fighting is good early and then loses value at higher levels. If you don't foresee the game going must past level 10 I wouldn't worry too much about the disparity in damage. The real consideration will be your action economy switching from ranged to melee. You basically have to invest in the two weapon fighting feat to be able to draw two weapons at once. Dueling style doesn't require a feat and also allows you to keep your bow in one hand while you stab with the other. For spells it depends on what you want to focus on. You have a life cleric so you probably don't need healing unless you want to be able to have some in case of emergencies. Hunter's mark is the go to for damage. Zephyr Strike from Xanathar's is a solid choice for mobility and a bit of extra damage. Ensnaring Strike and Fog Cloud offer a bit of control options which can be nice. Animal Friendship is a great role playing choice to represent your connection to nature. For ranger archetype I'd recommend against the beastmaster as it is pretty lackluster as written. I've seen both the Hunter and Gloom Stalker in my games and both have made for quite effective damage dealers (at least when the Hunter wasn't wasting his time trying to use sharpshooter against high AC enemies). Colossus Slayer on the hunter is very consistent, it's pretty rare things go down in one hit. And the Gloom Stalker's opening turns can be quite insane. [/QUOTE]
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