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Please Help with these Gauntlets
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<blockquote data-quote="jaker2003" data-source="post: 3842669" data-attributes="member: 18667"><p>Ok, I've been wanting to make these for a while and finally fleshed it out last night. They're a weapon for a guy whose devoted himself to killing drow after a squad made off with his family. This guy is a pyromaniac/mancer and favors fire magic, so the weapon will reflect this. It's also a part of a bigger set of items that grant synergistic abilities when used together. Well, here's the gauntlets:</p><p></p><p> <strong>Firebrand’s Gauntlets:</strong> This pair of <em>+1 wounding spiked gauntlets </em> gain the <em>flaming burst </em> ability after they successfully damage a creature’s constitution. The activated ability lasts for the duration of the encounter. Even if the <em>flaming</em> ability is not active, the weapon still deals its extra fire damage on a successful critical hit.</p><p> The gauntlets also have the <em>fiercebane</em> and <em>keen</em> weapon abilities. These two abilities only function against creatures with the elf subtype. Against elves, the gauntlet’s enhancement bonus is <em>+2</em> better, critical threat range doubles, and the weapon deals another 2d6 damage. The weapon also deals an additional 1d10 damage to elves on a critical hit. The gauntlets also glow red when elves come within 100 feet.</p><p> The gauntlet’s final ability is to generate a <em>produce flame </em> spell at will. The flames generated can be thrown up to 120 feet (no range penalty) with a ranged touch attack. The flames need not be thrown, and add fire damage to melee touch attacks.</p><p>This spell deals 2d6+10 fire damage. The gauntlets receive a +5 bonus on checks to overcome an elf’s spell resistance to this spell. <em>Produce flame </em> does not allow a saving throw.</p><p> Strong Conjuration; CL 12th; Craft Magic Arms and Armor, Energy Admixture (fire), Favored Magic Foe (humanoid [elf]), Greater Spell Penetration, (<em>flame blade </em> or <em>flame strike</em> or <em>fireball</em>), <em>Mordenkainen’s sword, produce flame, summon monster I</em>; Price 402,305 gp; Cost 201,152 gp and 5 sp + 16,092 XP.</p><p></p><p>[sblock=Pricing Notes: ]</p><p>Masterwork spiked gauntlets: <strong>+305 gp</strong></p><p>Minimum enhancement (+1), Wounding ability (+2), Flaming Burst ability (+2), Fiercebane ability (+2), Keen ability (+2) = Total Enhancement (+9): <strong>162,000 gp</strong></p><p>Produce Flame at will [(lvl x CL x 2,000gp) x 2]</p><p> Spell is bumped up to 5th level for double damage. (5x12x2000)x2= <strong>240,000 gp</strong>[/sblock]</p><p></p><p></p><p>OK, I want to know how accurate my pricing is.</p><p>I want opinions on the item itself (constructive criticism alway welcome).</p><p>Notes:</p><p><strong>Favored Magic Foe </strong> is found in <em>Complete Mage</em>.</p><p><strong>Energy Admixture </strong> is found in <em>Complete Arcane</em>.</p><p><strong>Fiercebane</strong> is found in <em>DMG II</em>.</p><p></p><p>Thnx</p></blockquote><p></p>
[QUOTE="jaker2003, post: 3842669, member: 18667"] Ok, I've been wanting to make these for a while and finally fleshed it out last night. They're a weapon for a guy whose devoted himself to killing drow after a squad made off with his family. This guy is a pyromaniac/mancer and favors fire magic, so the weapon will reflect this. It's also a part of a bigger set of items that grant synergistic abilities when used together. Well, here's the gauntlets: [B]Firebrand’s Gauntlets:[/B] This pair of [I]+1 wounding spiked gauntlets [/I] gain the [I]flaming burst [/I] ability after they successfully damage a creature’s constitution. The activated ability lasts for the duration of the encounter. Even if the [I]flaming[/I] ability is not active, the weapon still deals its extra fire damage on a successful critical hit. The gauntlets also have the [I]fiercebane[/I] and [I]keen[/I] weapon abilities. These two abilities only function against creatures with the elf subtype. Against elves, the gauntlet’s enhancement bonus is [I]+2[/I] better, critical threat range doubles, and the weapon deals another 2d6 damage. The weapon also deals an additional 1d10 damage to elves on a critical hit. The gauntlets also glow red when elves come within 100 feet. The gauntlet’s final ability is to generate a [I]produce flame [/I] spell at will. The flames generated can be thrown up to 120 feet (no range penalty) with a ranged touch attack. The flames need not be thrown, and add fire damage to melee touch attacks. This spell deals 2d6+10 fire damage. The gauntlets receive a +5 bonus on checks to overcome an elf’s spell resistance to this spell. [I]Produce flame [/I] does not allow a saving throw. Strong Conjuration; CL 12th; Craft Magic Arms and Armor, Energy Admixture (fire), Favored Magic Foe (humanoid [elf]), Greater Spell Penetration, ([I]flame blade [/I] or [I]flame strike[/I] or [I]fireball[/I]), [I]Mordenkainen’s sword, produce flame, summon monster I[/I]; Price 402,305 gp; Cost 201,152 gp and 5 sp + 16,092 XP. [sblock=Pricing Notes: ] Masterwork spiked gauntlets: [B]+305 gp[/B] Minimum enhancement (+1), Wounding ability (+2), Flaming Burst ability (+2), Fiercebane ability (+2), Keen ability (+2) = Total Enhancement (+9): [B]162,000 gp[/B] Produce Flame at will [(lvl x CL x 2,000gp) x 2] Spell is bumped up to 5th level for double damage. (5x12x2000)x2= [B]240,000 gp[/B][/sblock] OK, I want to know how accurate my pricing is. I want opinions on the item itself (constructive criticism alway welcome). Notes: [B]Favored Magic Foe [/B] is found in [I]Complete Mage[/I]. [B]Energy Admixture [/B] is found in [I]Complete Arcane[/I]. [B]Fiercebane[/B] is found in [I]DMG II[/I]. Thnx [/QUOTE]
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