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<blockquote data-quote="lutecius" data-source="post: 4296293" data-attributes="member: 60332"><p>there are already lots of threads about this, they've all been moved to "general" (i'm not sure why though) but i'll bite anyway.</p><p></p><p>Of course saying that 4e is more a board game than a rpg is an overstatement but many wargamey aspects of dnd have been amplified.</p><p></p><p>Things that break verisimilitude/consistency/immersion/SoD (or whatever you call it) for me:</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> combat moves that can be executed only once per encounter/day, no matter what.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> powers that affect every target, no matter the type or circumstance. eg sliding an opponent much bigger than the character, or charms and illusions affecting mindless opponents.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> effects triggered by a successful hit (lots of them) but seem completely unrelated (teleport, healing allies) to a physical blow.</p><p></p><p>The wargame comparison is particularly appropriate because 4e puts the focus on movement and positioning, but the general approach for powers reminds me a lot of Magic the Gathering too.</p></blockquote><p></p>
[QUOTE="lutecius, post: 4296293, member: 60332"] there are already lots of threads about this, they've all been moved to "general" (i'm not sure why though) but i'll bite anyway. Of course saying that 4e is more a board game than a rpg is an overstatement but many wargamey aspects of dnd have been amplified. Things that break verisimilitude/consistency/immersion/SoD (or whatever you call it) for me: :1: combat moves that can be executed only once per encounter/day, no matter what. :2: powers that affect every target, no matter the type or circumstance. eg sliding an opponent much bigger than the character, or charms and illusions affecting mindless opponents. :3: effects triggered by a successful hit (lots of them) but seem completely unrelated (teleport, healing allies) to a physical blow. The wargame comparison is particularly appropriate because 4e puts the focus on movement and positioning, but the general approach for powers reminds me a lot of Magic the Gathering too. [/QUOTE]
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