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Please Just Play the Adventure (One Shots)
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<blockquote data-quote="MGibster" data-source="post: 8675652" data-attributes="member: 4534"><p>If they had never played an RPG before I might entertain that idea. But I have a real hard time believing any of them thought to themselves, "I bet this thing that the GM brought to our attention and we've spent the last 10 minutes discussing has nothing to do with the adventure." I guess it's within the realm of possibility, but I find that very unlikely. Especially since the PCs were interested, until one of them got the idea of just leaving the rider behind, another jumped onboard, and the rest of the players were just willing to go with the flow until they ultimately decided just to wake the guy up and take him then and there. Ultimately they took the hook, so they must have been aware that this was the adventure. </p><p></p><p>It's painfully obvious to me that you're correct. </p><p></p><p>That's the kind of play I think of as an attempt to beat the scenario instead of playing it. It's one thing if the character has an in game reason to think this is a red herring, but sometimes a player just comes to that conclusion based on what they expect from the scenario. </p><p></p><p>I'm not sure they would have bitten. I think the hunters would have showed up, the PCs would have said "you have have him," and that would have been the end of the scenario. </p><p></p><p></p><p>That's what I think was happening here. None of the players were jerks, and I didn't get the impression that they were trying to get their fun by kicking down the sandcastle. These weren't bad people.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8675652, member: 4534"] If they had never played an RPG before I might entertain that idea. But I have a real hard time believing any of them thought to themselves, "I bet this thing that the GM brought to our attention and we've spent the last 10 minutes discussing has nothing to do with the adventure." I guess it's within the realm of possibility, but I find that very unlikely. Especially since the PCs were interested, until one of them got the idea of just leaving the rider behind, another jumped onboard, and the rest of the players were just willing to go with the flow until they ultimately decided just to wake the guy up and take him then and there. Ultimately they took the hook, so they must have been aware that this was the adventure. It's painfully obvious to me that you're correct. That's the kind of play I think of as an attempt to beat the scenario instead of playing it. It's one thing if the character has an in game reason to think this is a red herring, but sometimes a player just comes to that conclusion based on what they expect from the scenario. I'm not sure they would have bitten. I think the hunters would have showed up, the PCs would have said "you have have him," and that would have been the end of the scenario. That's what I think was happening here. None of the players were jerks, and I didn't get the impression that they were trying to get their fun by kicking down the sandcastle. These weren't bad people. [/QUOTE]
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