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Please make my Druid interesting
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<blockquote data-quote="Falex" data-source="post: 124626" data-attributes="member: 2178"><p>Hmm. If I were you, I wouldn't want to overplay the "I want to be unique, I want to be special, I want to be something no one else has ever been before" scenario. There's plenty of possibilities with the "by-the-book" druid. Firstly, I wouldn't go for the whole "raised-by-wolves" situation. Wouldn't leave much room to explain how he came to believe in his/her diety and the power of nature. Something raised by wolves seems more like a barbarian as opposed to a druid. Most druids are wary of cities, they see them as a place of corruption (the true neutral ones, at least for the most part). Hencec why most druids tend to congrogate around Druidic groves and small villages, not massive cities. To make him interesting? It's all what you think is interesting my friend. I personally would work on the background, thats the key factor of your character and his/her personality. So is the alignment (Yea, it varies as long as neutrality is involved). Perhaps throw in something that would lead to your character wanting to adventure. Say if his master or fellow druid friend had been slain by something the individual had not noticed, and in his blind rage he went off, seeking vengance. Or you could go by the "I wish to bring neutrality to the land, evil is abroad, and must be withered". That is a typical belief among most druids, and one of the main reasons most of them become adventurers. How you play your druid will also depend upon the setting, due to diety variation.</p></blockquote><p></p>
[QUOTE="Falex, post: 124626, member: 2178"] Hmm. If I were you, I wouldn't want to overplay the "I want to be unique, I want to be special, I want to be something no one else has ever been before" scenario. There's plenty of possibilities with the "by-the-book" druid. Firstly, I wouldn't go for the whole "raised-by-wolves" situation. Wouldn't leave much room to explain how he came to believe in his/her diety and the power of nature. Something raised by wolves seems more like a barbarian as opposed to a druid. Most druids are wary of cities, they see them as a place of corruption (the true neutral ones, at least for the most part). Hencec why most druids tend to congrogate around Druidic groves and small villages, not massive cities. To make him interesting? It's all what you think is interesting my friend. I personally would work on the background, thats the key factor of your character and his/her personality. So is the alignment (Yea, it varies as long as neutrality is involved). Perhaps throw in something that would lead to your character wanting to adventure. Say if his master or fellow druid friend had been slain by something the individual had not noticed, and in his blind rage he went off, seeking vengance. Or you could go by the "I wish to bring neutrality to the land, evil is abroad, and must be withered". That is a typical belief among most druids, and one of the main reasons most of them become adventurers. How you play your druid will also depend upon the setting, due to diety variation. [/QUOTE]
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