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Please make my Druid interesting
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<blockquote data-quote="tenelo" data-source="post: 124734" data-attributes="member: 3099"><p>Things that make a druid interesting are just the same as things that make any character/class interesting - personal quirks and beliefs. </p><p></p><p>My Druid/Sorceror (don't ask, long, campaign-specific story, sometimes it sucks real bad) started out as a naive hopeful 'believes every tale the wandering Bards have told him' type. The key points about him were optimism (to foolish extent on occaisions), and a NG alignment. The alignment meant he wanted to improve the world, believe good things about people, not hurt or kill unless it was absolutely necessary etc. The exception to this, which provided a couple of good rp moments, was his vendetta against all forms of banditry, inherited from his father, a Ranger/Woodsman type who made his living as a trail guide. The Druid who would argue against attacking the orcs without talking to them first would argue for no mercy for captured bandits who had surrendered. It was one of the few things that stopped the rest of the party (True Neutral/CN) from simply assuming that I was a happy clappy wuss.</p><p></p><p>Having the odd 'irrational' thing your character feels very strongly about can make them much more real. The other thing to do is to respond to events, and have your worldview change and develop.</p><p></p><p>The above Druid got a rude introduction to the fact that the world does not work like Bard's tales, when he did something noble, self-sacrificing (and fairly stupid) for a fellow party member, who took huge advantage of the fact, and never said thankyou. It cost the Druid, who was at a serious disadvantage for quite a while. After that, he wised up a bit, and even became a bit cynical. A perpetual optomist would have got on everybody's nerves eventually.</p><p></p><p>One final possibility for making your character interesting - detail the people he cares deeply about and the ones he hates. If your group and DM can handle it, having your character develop an infatuation with another party member can do wonders to help you roleplay. You don't need the DM's attention, the two of you can interact in character, and trying to impress someone else will give you a better feel for what qualities your character posseses. Equally, (although more difficult) jealousy can be a very powerful motivation.</p><p></p><p>I think what I'm suggesting (in a random and slightly preaching tone for which I apologise) is make him an interesting person, then he will be an interesting Druid.</p></blockquote><p></p>
[QUOTE="tenelo, post: 124734, member: 3099"] Things that make a druid interesting are just the same as things that make any character/class interesting - personal quirks and beliefs. My Druid/Sorceror (don't ask, long, campaign-specific story, sometimes it sucks real bad) started out as a naive hopeful 'believes every tale the wandering Bards have told him' type. The key points about him were optimism (to foolish extent on occaisions), and a NG alignment. The alignment meant he wanted to improve the world, believe good things about people, not hurt or kill unless it was absolutely necessary etc. The exception to this, which provided a couple of good rp moments, was his vendetta against all forms of banditry, inherited from his father, a Ranger/Woodsman type who made his living as a trail guide. The Druid who would argue against attacking the orcs without talking to them first would argue for no mercy for captured bandits who had surrendered. It was one of the few things that stopped the rest of the party (True Neutral/CN) from simply assuming that I was a happy clappy wuss. Having the odd 'irrational' thing your character feels very strongly about can make them much more real. The other thing to do is to respond to events, and have your worldview change and develop. The above Druid got a rude introduction to the fact that the world does not work like Bard's tales, when he did something noble, self-sacrificing (and fairly stupid) for a fellow party member, who took huge advantage of the fact, and never said thankyou. It cost the Druid, who was at a serious disadvantage for quite a while. After that, he wised up a bit, and even became a bit cynical. A perpetual optomist would have got on everybody's nerves eventually. One final possibility for making your character interesting - detail the people he cares deeply about and the ones he hates. If your group and DM can handle it, having your character develop an infatuation with another party member can do wonders to help you roleplay. You don't need the DM's attention, the two of you can interact in character, and trying to impress someone else will give you a better feel for what qualities your character posseses. Equally, (although more difficult) jealousy can be a very powerful motivation. I think what I'm suggesting (in a random and slightly preaching tone for which I apologise) is make him an interesting person, then he will be an interesting Druid. [/QUOTE]
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