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Please no monster class levels
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<blockquote data-quote="Ramaster" data-source="post: 5885260" data-attributes="member: 6687585"><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">This is how I think monster building should be handled:</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">First, you pick a role (as in “4e monster’s roles), then you pick a level and consult a table that gives you all the stats for a monster of that level/role. </span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Say I need a 7th level Brute. I look up 7th level on the “Brute” table and get the following stats: </span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">HP – 34</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">AC - 19</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Attack - +9</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">DC (For the effects it might generate) - 18</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Damage – 21 (Here it gives you some examples of ways to get that average damage: 2d6+14 / 4d4+11 etc.)</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Fort – +9</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Ref - +4</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Will - +5</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Etc…</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Then you pick a “theme” for the monster. For example, Orc, Dwarf, Beholder, etc. These examples give you some modifications and some additional abilities/stats. The orc might give you +1 to attack and fort, but a -1 to AC and Will; The dwarf may give you +1 HP per level and +1 AC, but a -1 penalty to Reflex and Speed; The Beholder one gives you a couple more attacks, at reduced bonus, maybe a boost to the DC of its effects and the floating ability.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Some of the Special Powers and effects can be assigned by the DM on the fly, perhaps with a table to generate them randomly if need be.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Further expansions could give more specialized Themes, like Frontline Orc, Dwarven Defender or Fire-born Beholder with skills that reflect their flavor.</span></span></span></p></blockquote><p></p>
[QUOTE="Ramaster, post: 5885260, member: 6687585"] [COLOR=white][SIZE=3][FONT=Calibri]This is how I think monster building should be handled:[/FONT][/SIZE][/COLOR] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=Calibri]First, you pick a role (as in “4e monster’s roles), then you pick a level and consult a table that gives you all the stats for a monster of that level/role. [/FONT][/SIZE][/COLOR] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=Calibri]Say I need a 7th level Brute. I look up 7th level on the “Brute” table and get the following stats: [/FONT][/SIZE][/COLOR] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=Calibri]HP – 34[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]AC - 19[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]Attack - +9[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]DC (For the effects it might generate) - 18[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]Damage – 21 (Here it gives you some examples of ways to get that average damage: 2d6+14 / 4d4+11 etc.)[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]Fort – +9[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]Ref - +4[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]Will - +5[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]Etc…[/FONT][/SIZE][/COLOR] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=Calibri]Then you pick a “theme” for the monster. For example, Orc, Dwarf, Beholder, etc. These examples give you some modifications and some additional abilities/stats. The orc might give you +1 to attack and fort, but a -1 to AC and Will; The dwarf may give you +1 HP per level and +1 AC, but a -1 penalty to Reflex and Speed; The Beholder one gives you a couple more attacks, at reduced bonus, maybe a boost to the DC of its effects and the floating ability.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]Some of the Special Powers and effects can be assigned by the DM on the fly, perhaps with a table to generate them randomly if need be.[/FONT][/SIZE][/COLOR] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=Calibri]Further expansions could give more specialized Themes, like Frontline Orc, Dwarven Defender or Fire-born Beholder with skills that reflect their flavor.[/FONT][/SIZE][/COLOR] [/QUOTE]
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