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<blockquote data-quote="Greg K" data-source="post: 5885459" data-attributes="member: 5038"><p>First, don't play with dick-headed players! Such a player would get the boot from myself and every DM that I have know.</p><p>Second, there is nothing that says the DM has to show the orc to to the players. If you don't show it, the player does not know if it is a variant orc, if it has template, etc.</p><p></p><p></p><p></p><p>Because a barbarian is someone that fights with rage rather than fancy techniques and that is not limited to wilderness warriors (which is why I was disappointed that the 3e barbarian was built around raging wilderness warrior rather than being a non-spellcasting wilderness warrior and, like with 1e, customizable by environment/culture). 3e had something called class customization in the PHB that allowed the tailoring of classes to different backgrounds including enviroments. One of my first home made variants in the early days of 3e was the urban barbarian*. It swapped wilderness skills for urban based skills opening up the concept for a character someone grew up in an urban barbarian and flies into rages. The person can be a barroom/back alley brawler that loses it, the skinny guy that flies off the handle when you knock off his glasses, etc. I even remember someone commenting that one of the three musketeers (forget which one) was prone to rage and would have had a level of urban barbarian.</p><p></p><p>* WOTC, while late to the party, addressed the urban barbarian in the Cityscape web enhancement for 3.5. The enhancement had a wilderness/urban skill swap for the barbarian, druid, ranger (and could be used in reverse for bards and rogues). The enhancement also had alternate class abilities for barbarians that was from urban environments (and the same for the druid and ranger). However, WOTC did have the urban ranger in one of the 3.0 supplements so the urban variant of a wilderness based class was not without precedent.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5885459, member: 5038"] First, don't play with dick-headed players! Such a player would get the boot from myself and every DM that I have know. Second, there is nothing that says the DM has to show the orc to to the players. If you don't show it, the player does not know if it is a variant orc, if it has template, etc. Because a barbarian is someone that fights with rage rather than fancy techniques and that is not limited to wilderness warriors (which is why I was disappointed that the 3e barbarian was built around raging wilderness warrior rather than being a non-spellcasting wilderness warrior and, like with 1e, customizable by environment/culture). 3e had something called class customization in the PHB that allowed the tailoring of classes to different backgrounds including enviroments. One of my first home made variants in the early days of 3e was the urban barbarian*. It swapped wilderness skills for urban based skills opening up the concept for a character someone grew up in an urban barbarian and flies into rages. The person can be a barroom/back alley brawler that loses it, the skinny guy that flies off the handle when you knock off his glasses, etc. I even remember someone commenting that one of the three musketeers (forget which one) was prone to rage and would have had a level of urban barbarian. * WOTC, while late to the party, addressed the urban barbarian in the Cityscape web enhancement for 3.5. The enhancement had a wilderness/urban skill swap for the barbarian, druid, ranger (and could be used in reverse for bards and rogues). The enhancement also had alternate class abilities for barbarians that was from urban environments (and the same for the druid and ranger). However, WOTC did have the urban ranger in one of the 3.0 supplements so the urban variant of a wilderness based class was not without precedent. [/QUOTE]
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