Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please no monster class levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5885704" data-attributes="member: 42582"><p>If you want your goblin to do more sneak attack damage, just give it bonus damage with combat advantage/flanking.</p><p></p><p>Give your spell-casting goblin a level +3 Concentration bonus.</p><p></p><p>Just give your monsters the numbers they need to wokr!</p><p></p><p>But what, in the fiction, does this even mean? When the PCs meet an orc warleader who can whirldwind attack (= close burst), how do they know he is 3rd level? What would it even mean for the PCs to know this, in the fiction?</p><p></p><p>Likewise if they meet a wizard. They might recognise his/her spells - but how woud they know his/her level?</p><p></p><p></p><p>To me, this is relevant only for monster magical abilities. (A whirlwind attacking orc, for example, is self-explanatory - the orc is a master warrior who can attack all his adjacent enemies.)</p><p></p><p> And even then, it is an argument not for giving monsters class levels, but for expressing their spells in the same mechanical terms as PC spells.</p><p></p><p>For example, it's a reason for a goblin hexer's Mirror Image to follow the same mechanical pattern as a PC's (but the hexer might still get more, or fewer, images without causing any confusion on the part of the players or the PCs - s/he has learned a weaker version, or is casting a better version, of the spell the 3rd level PC wizard knows).</p><p></p><p>It's an argument for a game similar to Runequest - monster abilities use the same mechanical "language" as PC abilities.</p><p></p><p>But in RQ monsters aren't <em>built</em> as PCs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5885704, member: 42582"] If you want your goblin to do more sneak attack damage, just give it bonus damage with combat advantage/flanking. Give your spell-casting goblin a level +3 Concentration bonus. Just give your monsters the numbers they need to wokr! But what, in the fiction, does this even mean? When the PCs meet an orc warleader who can whirldwind attack (= close burst), how do they know he is 3rd level? What would it even mean for the PCs to know this, in the fiction? Likewise if they meet a wizard. They might recognise his/her spells - but how woud they know his/her level? To me, this is relevant only for monster magical abilities. (A whirlwind attacking orc, for example, is self-explanatory - the orc is a master warrior who can attack all his adjacent enemies.) And even then, it is an argument not for giving monsters class levels, but for expressing their spells in the same mechanical terms as PC spells. For example, it's a reason for a goblin hexer's Mirror Image to follow the same mechanical pattern as a PC's (but the hexer might still get more, or fewer, images without causing any confusion on the part of the players or the PCs - s/he has learned a weaker version, or is casting a better version, of the spell the 3rd level PC wizard knows). It's an argument for a game similar to Runequest - monster abilities use the same mechanical "language" as PC abilities. But in RQ monsters aren't [I]built[/I] as PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please no monster class levels
Top