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Please no monster class levels
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<blockquote data-quote="herrozerro" data-source="post: 5889366" data-attributes="member: 86211"><p>I dont fully understand this post, The reason for having different rules for each side of the game is because they are being played by completely different types of players. </p><p></p><p>I often find this whole arguement interesting, as "playing by the same rules" is often never defined well. Even in 4th edition monster play by alot of the same rules, they all have HP, defenses, Actions, Action points, etc..</p><p></p><p>The only difference is that they are not created like normal characters are in order to provide a level of challenge for the PCs of the game. Its not that NPCs are playing by a vast set of rules differently, but rather the math of the game says: "Hey This is the math model for creatures to be put against the party. Dont worry about choosing 50 spells, or trying to make a monstrous multiclassing behemoth in order to keep your players happy. just use this math to make a balanced creature and make it cool."</p><p></p><p>and in my opinion there are rule separations that are made purely for the purpose of balance and need to exist. for instance in 4e monster mounts that are a credible threat and are counted in the encounter get separate actions. Or the rules about monster being able to spend more then one action point per encounter. Yet another rule to give solos a bit of an edge.</p><p></p><p>Now stepping into the ridiculous debate about weather or not PCs should have the ability to mimic every single spell or technique that they bore witness to... sure. lets do it. players will have to either spend a ridiculous amount of off time perfecting the techniques that the creature they bore witness to having trained for that move their entire life. or they might have to sell a part of their soul to get the magic that they saw that caster casting.</p><p></p><p>either way, it shouldn't be as easy as saying. "Oh i want to do that now and if i cant have it now your stifling me!"</p><p></p><p>Even using 4e would i let a player learn a cool technique i made up for my fencer NPC? perhaps, but he/she would still have to do it within the realm of their normal power progression. perhaps work it in as a power substitute.</p></blockquote><p></p>
[QUOTE="herrozerro, post: 5889366, member: 86211"] I dont fully understand this post, The reason for having different rules for each side of the game is because they are being played by completely different types of players. I often find this whole arguement interesting, as "playing by the same rules" is often never defined well. Even in 4th edition monster play by alot of the same rules, they all have HP, defenses, Actions, Action points, etc.. The only difference is that they are not created like normal characters are in order to provide a level of challenge for the PCs of the game. Its not that NPCs are playing by a vast set of rules differently, but rather the math of the game says: "Hey This is the math model for creatures to be put against the party. Dont worry about choosing 50 spells, or trying to make a monstrous multiclassing behemoth in order to keep your players happy. just use this math to make a balanced creature and make it cool." and in my opinion there are rule separations that are made purely for the purpose of balance and need to exist. for instance in 4e monster mounts that are a credible threat and are counted in the encounter get separate actions. Or the rules about monster being able to spend more then one action point per encounter. Yet another rule to give solos a bit of an edge. Now stepping into the ridiculous debate about weather or not PCs should have the ability to mimic every single spell or technique that they bore witness to... sure. lets do it. players will have to either spend a ridiculous amount of off time perfecting the techniques that the creature they bore witness to having trained for that move their entire life. or they might have to sell a part of their soul to get the magic that they saw that caster casting. either way, it shouldn't be as easy as saying. "Oh i want to do that now and if i cant have it now your stifling me!" Even using 4e would i let a player learn a cool technique i made up for my fencer NPC? perhaps, but he/she would still have to do it within the realm of their normal power progression. perhaps work it in as a power substitute. [/QUOTE]
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