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<blockquote data-quote="herrozerro" data-source="post: 5889570" data-attributes="member: 86211"><p>I guess we'll have to agree to disagree then, personally, chargen really only means something at the time of character generation or leveling up. any place between those two points Chargen isnt a part of the game.</p><p></p><p>so at least in my games chargen might take up 1-5% of a total game over the course of several years for players while a DM on the other hand might spend 20-70% of his prep time between sessions creating NPCs (My experiance with systems like 3e.)</p><p></p><p>Now simple chargen if applied to both PCs and NPCs is great for a DM, who will in all honesty be utilizing the system much more then a player ever will. but in my experience is not satisfying for the player.</p><p></p><p>On the other hand complex chargen while rewarding for a player can drastically change the amount of time a DM has to spend on preparation.</p><p></p><p>I guess it boilds down to my opinion of if as a DM do i want to spend all of my time trying to create complex NPCs utilizing the exact same rules as the PCs or would I rather create simple constructs for the PCs to face and spend my time elsewhere.</p><p></p><p>My analogy would be writing a story, do i take the time to flesh out every single other character that the protagonist might encounter from the baker down the street or every single mook that my spy might come across? Should I spend the time to come up with a backstory and family for every bad guy that gets dispatched?</p><p></p><p>But in the end if you are the person who likes to tinker with every little thing while remaining in the bounds of "chargen" more power too you, i find it to be severely limiting.</p></blockquote><p></p>
[QUOTE="herrozerro, post: 5889570, member: 86211"] I guess we'll have to agree to disagree then, personally, chargen really only means something at the time of character generation or leveling up. any place between those two points Chargen isnt a part of the game. so at least in my games chargen might take up 1-5% of a total game over the course of several years for players while a DM on the other hand might spend 20-70% of his prep time between sessions creating NPCs (My experiance with systems like 3e.) Now simple chargen if applied to both PCs and NPCs is great for a DM, who will in all honesty be utilizing the system much more then a player ever will. but in my experience is not satisfying for the player. On the other hand complex chargen while rewarding for a player can drastically change the amount of time a DM has to spend on preparation. I guess it boilds down to my opinion of if as a DM do i want to spend all of my time trying to create complex NPCs utilizing the exact same rules as the PCs or would I rather create simple constructs for the PCs to face and spend my time elsewhere. My analogy would be writing a story, do i take the time to flesh out every single other character that the protagonist might encounter from the baker down the street or every single mook that my spy might come across? Should I spend the time to come up with a backstory and family for every bad guy that gets dispatched? But in the end if you are the person who likes to tinker with every little thing while remaining in the bounds of "chargen" more power too you, i find it to be severely limiting. [/QUOTE]
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