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Please no monster class levels
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<blockquote data-quote="herrozerro" data-source="post: 5891795" data-attributes="member: 86211"><p>[MENTION=52424]Asha'man[/MENTION]</p><p></p><p>Personally, I believe that the methods you are proposing especially in a heavy system mastery kind of game all this oversimulation does is arbitrarily hamper a DM's ability to run a game.</p><p></p><p>on the magic fighter NPC example. the only way to do it in the simulationist persepctive is to give him more levels. which in any level based system is a problem. as the need for the plot elements grows the power of the NPC would have to grow faster then the Party could ever hope to defeat.</p><p></p><p>A level 10 party, facing a magic fighter of equal skill to both the party fighter and mage would have to be a level 20 creature! and in most level based systems this kind of scaling doesnt work well.</p><p></p><p>and a side effect of having the PC rules for NPC's in a heavy system mastery system is that players dont have to go far to metagame. running across an NPC fighter? bam the players already have the NPCs abilities right there in the PHB. and dont dare try to pull anything funny or your players will call you out on it.</p><p></p><p>With the kobold ally example. i dont see why it's such an immersion breaker. what i'd do is just turn him into a companion character, adjust the statblock a bit so he'd fit with the party and there you have a kobold companion with all of his same powers and abilities that you just encountered.</p></blockquote><p></p>
[QUOTE="herrozerro, post: 5891795, member: 86211"] [MENTION=52424]Asha'man[/MENTION] Personally, I believe that the methods you are proposing especially in a heavy system mastery kind of game all this oversimulation does is arbitrarily hamper a DM's ability to run a game. on the magic fighter NPC example. the only way to do it in the simulationist persepctive is to give him more levels. which in any level based system is a problem. as the need for the plot elements grows the power of the NPC would have to grow faster then the Party could ever hope to defeat. A level 10 party, facing a magic fighter of equal skill to both the party fighter and mage would have to be a level 20 creature! and in most level based systems this kind of scaling doesnt work well. and a side effect of having the PC rules for NPC's in a heavy system mastery system is that players dont have to go far to metagame. running across an NPC fighter? bam the players already have the NPCs abilities right there in the PHB. and dont dare try to pull anything funny or your players will call you out on it. With the kobold ally example. i dont see why it's such an immersion breaker. what i'd do is just turn him into a companion character, adjust the statblock a bit so he'd fit with the party and there you have a kobold companion with all of his same powers and abilities that you just encountered. [/QUOTE]
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