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<blockquote data-quote="JamesonCourage" data-source="post: 5893757" data-attributes="member: 6668292"><p>Of course, but that means other conditions can be met to perform that sort of combat maneuver (martial exploit) on the battlefield. Can the PCs get it, too? I'm assuming no, for flavor reasons. Well, can they get a feat that they help make up (with you) that lets them bypass the requirements as well? If so, why have the prerequisites on the feat in the first place? As an example? That might be legitimate.</p><p></p><p>The objection isn't "he has something I don't have." That happens within the party just by being different classes with different feats and different skills (and different powers). The objection is "why is the orc <em>able</em> to do this, when the world is presented in such a way where these requirements must be met?" Yeah, you can get around those requirements, but that <em>can</em> upset the setting assumptions/internal consistency that was the issue that originally popped up.</p><p></p><p>That is, this is if your flavor reasoning is something like "well, he's blessed by the church of Gruumsh, which is a prerequisite." This means that there <em>are</em> other ways to perform that type of attack (you <em>don't</em> need to be graceful, smart, good at defense, good at mobility, and good at attacking). If you're planning on letting PCs bypass things in a similar way, though, that should be fine (you'd need to get a blessing from a high priest of a god with the War domain).</p><p></p><p>For example, when you acquire a trait in my game (a type of special ability a creature is usually born with or not, such as damage reduction or energy resistance), it costs a certain number of points based on how close it is to your natural form (directly: 4, indirectly: 7, no relation: 10). The players went and defeated different powerful elementals, so as to "master the elements." Every time they defeated the elemental, they were considered "directly related" when purchasing traits as they related to that element (fire immunity for the fire guardian, self-sustaining [no need to breathe/eat/drink] for the water guardian, damage reduction for the earth guardian, etc.). While defeating the enemies gave them no abilities outright, they had much better control over whether or not their PCs gained those abilities now (they could buy them quite a bit cheaper), and flavor-wise it made sense.</p><p></p><p>If you'd allow a PC to get blessed by a war god (even if he had to go on a quest) to grab "Whirlwind Attack" ("Blessed Spin" or whatever) early, that seems totally consistent within the world, and I doubt there'd be much objection to it from my side of this conversation. If you said "nope, the only other way is to be blessed by Gruumsh" then it'd give me pause, since I'd think that other martial gods might hand that out to their followers as well! As long as the flavor reasons are fair, I think I'd be satisfied.</p><p></p><p>Sorry for the long reply. I hope that gets across what I'm trying to say. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5893757, member: 6668292"] Of course, but that means other conditions can be met to perform that sort of combat maneuver (martial exploit) on the battlefield. Can the PCs get it, too? I'm assuming no, for flavor reasons. Well, can they get a feat that they help make up (with you) that lets them bypass the requirements as well? If so, why have the prerequisites on the feat in the first place? As an example? That might be legitimate. The objection isn't "he has something I don't have." That happens within the party just by being different classes with different feats and different skills (and different powers). The objection is "why is the orc [I]able[/I] to do this, when the world is presented in such a way where these requirements must be met?" Yeah, you can get around those requirements, but that [I]can[/I] upset the setting assumptions/internal consistency that was the issue that originally popped up. That is, this is if your flavor reasoning is something like "well, he's blessed by the church of Gruumsh, which is a prerequisite." This means that there [I]are[/I] other ways to perform that type of attack (you [I]don't[/I] need to be graceful, smart, good at defense, good at mobility, and good at attacking). If you're planning on letting PCs bypass things in a similar way, though, that should be fine (you'd need to get a blessing from a high priest of a god with the War domain). For example, when you acquire a trait in my game (a type of special ability a creature is usually born with or not, such as damage reduction or energy resistance), it costs a certain number of points based on how close it is to your natural form (directly: 4, indirectly: 7, no relation: 10). The players went and defeated different powerful elementals, so as to "master the elements." Every time they defeated the elemental, they were considered "directly related" when purchasing traits as they related to that element (fire immunity for the fire guardian, self-sustaining [no need to breathe/eat/drink] for the water guardian, damage reduction for the earth guardian, etc.). While defeating the enemies gave them no abilities outright, they had much better control over whether or not their PCs gained those abilities now (they could buy them quite a bit cheaper), and flavor-wise it made sense. If you'd allow a PC to get blessed by a war god (even if he had to go on a quest) to grab "Whirlwind Attack" ("Blessed Spin" or whatever) early, that seems totally consistent within the world, and I doubt there'd be much objection to it from my side of this conversation. If you said "nope, the only other way is to be blessed by Gruumsh" then it'd give me pause, since I'd think that other martial gods might hand that out to their followers as well! As long as the flavor reasons are fair, I think I'd be satisfied. Sorry for the long reply. I hope that gets across what I'm trying to say. As always, play what you like :) [/QUOTE]
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