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<blockquote data-quote="skotothalamos" data-source="post: 6234691" data-attributes="member: 83398"><p>First impression stream-of-reading notes:</p><p></p><p>Applied Astronomist's Straddling Realities: The Avilona effects need some 4e rules hung on them. Perhaps fog (obscuring terrain), wind (difficult terrain) or calm air (dispels zones in those spaces).</p><p></p><p>Logos's Make It So: this power seems like it will be used for one thing only: crit-spamming. Giving out natural 20s will encourage crit-focused character builds that could get pretty ugly. Especially considering the relatively light number of hit points on most Zeitgeist enemies so far, this is a recipe for really one-sided fights. The first round of *every* fight includes a crit by some striker's encounter or daily, plus whatever striker damage-booster, plus whatever crit-focused weapon they've acquired? This could get ugly fast. I would either make it a daily or change the text to "you choose whether its first attack roll hits or misses."</p><p></p><p>Mad Shootists's Beam Shot: Freeze Ray says "vulnerable 10 untyped," which is not standard. Is this intended to be vulnerable 10 all, or vulnerable only to damage that does not have a keyword? That might need to be clarified.</p><p></p><p>Ibid, Shrink Ray: 4e creature sizes go Tiny-Small-Medium-Large-Huge-Gargantuan. There is nothing smaller in the rules than Tiny, so the reference to Diminutive makes no sense. Could be reworded to "if this would make the creature smaller than Tiny, then..."</p><p></p><p>Ibid, Rocket Launcher: Rockets sound awesome. Do they have rules?</p><p></p><p>Notorious Celebrity, One-Upmanship: Should be an Immediate Reaction, else it might kill the attacker between his hitting and his damage, which would be weird. Interrupts are usually saved for powers that change the outcome of the hit. Though, I guess "Interrupt" is thematically appropriate. "I'mma let you finish..."</p><p></p><p>Steamsuit Pilot: The negative effects of the 11th and 12th level powers can be streamlined to "you are weakened (save ends)" and "you are immobilized (save ends)" It has almost the same effect, since the powers whould almost always be used during the character's turn, thus giving them a save at the end of the turn, while adding some chaos to the procedure if things go pear-shaped, and all with less text (which also avoids the 4e-awkward "make a saving throw" text).</p><p></p><p>Urban Empath, Every Eye a Window: blindsense does not exist. Tremorsense and blindsight both do, however. It sounds like the ability is mostly re-explaining tremorsense, with and added restriction (man-made structures) and benefit (can target with Urban Empath powers).</p><p></p><p>I'll add comments if they occur...</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 6234691, member: 83398"] First impression stream-of-reading notes: Applied Astronomist's Straddling Realities: The Avilona effects need some 4e rules hung on them. Perhaps fog (obscuring terrain), wind (difficult terrain) or calm air (dispels zones in those spaces). Logos's Make It So: this power seems like it will be used for one thing only: crit-spamming. Giving out natural 20s will encourage crit-focused character builds that could get pretty ugly. Especially considering the relatively light number of hit points on most Zeitgeist enemies so far, this is a recipe for really one-sided fights. The first round of *every* fight includes a crit by some striker's encounter or daily, plus whatever striker damage-booster, plus whatever crit-focused weapon they've acquired? This could get ugly fast. I would either make it a daily or change the text to "you choose whether its first attack roll hits or misses." Mad Shootists's Beam Shot: Freeze Ray says "vulnerable 10 untyped," which is not standard. Is this intended to be vulnerable 10 all, or vulnerable only to damage that does not have a keyword? That might need to be clarified. Ibid, Shrink Ray: 4e creature sizes go Tiny-Small-Medium-Large-Huge-Gargantuan. There is nothing smaller in the rules than Tiny, so the reference to Diminutive makes no sense. Could be reworded to "if this would make the creature smaller than Tiny, then..." Ibid, Rocket Launcher: Rockets sound awesome. Do they have rules? Notorious Celebrity, One-Upmanship: Should be an Immediate Reaction, else it might kill the attacker between his hitting and his damage, which would be weird. Interrupts are usually saved for powers that change the outcome of the hit. Though, I guess "Interrupt" is thematically appropriate. "I'mma let you finish..." Steamsuit Pilot: The negative effects of the 11th and 12th level powers can be streamlined to "you are weakened (save ends)" and "you are immobilized (save ends)" It has almost the same effect, since the powers whould almost always be used during the character's turn, thus giving them a save at the end of the turn, while adding some chaos to the procedure if things go pear-shaped, and all with less text (which also avoids the 4e-awkward "make a saving throw" text). Urban Empath, Every Eye a Window: blindsense does not exist. Tremorsense and blindsight both do, however. It sounds like the ability is mostly re-explaining tremorsense, with and added restriction (man-made structures) and benefit (can target with Urban Empath powers). I'll add comments if they occur... [/QUOTE]
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