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Please offer balance and overall feedback for this ZEITGEIST paragon paths
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<blockquote data-quote="Ajar" data-source="post: 6235157" data-attributes="member: 85901"><p>Totally off-the cuff thoughts:</p><p></p><p>General note: These are complicated, but flavourful. I have a strong preference for clean, since 4E characters have a lot of fiddly bits as it is, but for campaign-specific paragon paths that are very flavourful, I guess I'm OK with it. </p><p></p><p>General note: the word “her” only appears in the document as either “his or her” (once) or in reference to Srasama. Every time a sentence refers to a character or an enemy, that creature or person is described as male. I noticed this about halfway through reading the document, which pompted me to do a few finds. How about mixing it up, or using the neutral they/their?</p><p> </p><p><strong>Astronomist</strong></p><p>Touching the Wheel of Heaven: the description says to roll twice a day, but the table says to roll three times. I’d stick to two – choosing between two riders each time the power is used is already fiddly to remember. </p><p> </p><p>Straddling Realities: I agree that adding obscuring to the Avilona rider and other 4E rules would be helpful here. Also, on the Nem decay effect, it might be helpful to specify a number of years – maybe something simple, like 10 years per round, just as a point of reference. </p><p> </p><p><strong>Logos</strong></p><p>Intro: “It is said that the … learned to <strong>yield</strong> such power…” I assume this should be wield. </p><p> </p><p>Pathos of the Inanimate: I’d make the manipulation of objects require a standard action (e.g. forcing a gun to fire). </p><p> </p><p>Make it So: I like the theme, but as a player in a party with a vicious weapon archer ranger, one free crit per encounter might be broken – I think the player using this power will choose the natural 20 probably 90% of the time, since it’s almost always going to be better than having an enemy automatically miss.</p><p> </p><p>Revoke Agency: Super domination on a hit, and domination on a miss? Hmmmm. This one might be OK. </p><p> </p><p><strong>Mad Shootist</strong></p><p>What do the rockets do? Is that covered in the Player’s Guide or something?</p><p> </p><p><strong>Monument of War</strong></p><p>Friendly Fire: Don’t bursts and blasts ignore cover?</p><p> </p><p><strong>Notorious Celebrity</strong></p><p>Crowd Effect: Do the +5 bonuses to death saves stack? How long do they last?</p><p> </p><p><strong>Polyhistor</strong></p><p>Five stances is a lot, considering that most characters who take this paragon path will be martial characters who may already have one or more stances. Still, it's interesting enough that I don't think it needs changing. </p><p> </p><p><strong>Urban Empath</strong></p><p>My Spirit Medium player is going to adore this.</p></blockquote><p></p>
[QUOTE="Ajar, post: 6235157, member: 85901"] Totally off-the cuff thoughts: General note: These are complicated, but flavourful. I have a strong preference for clean, since 4E characters have a lot of fiddly bits as it is, but for campaign-specific paragon paths that are very flavourful, I guess I'm OK with it. General note: the word “her” only appears in the document as either “his or her” (once) or in reference to Srasama. Every time a sentence refers to a character or an enemy, that creature or person is described as male. I noticed this about halfway through reading the document, which pompted me to do a few finds. How about mixing it up, or using the neutral they/their? [b]Astronomist[/b] Touching the Wheel of Heaven: the description says to roll twice a day, but the table says to roll three times. I’d stick to two – choosing between two riders each time the power is used is already fiddly to remember. Straddling Realities: I agree that adding obscuring to the Avilona rider and other 4E rules would be helpful here. Also, on the Nem decay effect, it might be helpful to specify a number of years – maybe something simple, like 10 years per round, just as a point of reference. [b]Logos[/b] Intro: “It is said that the … learned to [b]yield[/b] such power…” I assume this should be wield. Pathos of the Inanimate: I’d make the manipulation of objects require a standard action (e.g. forcing a gun to fire). Make it So: I like the theme, but as a player in a party with a vicious weapon archer ranger, one free crit per encounter might be broken – I think the player using this power will choose the natural 20 probably 90% of the time, since it’s almost always going to be better than having an enemy automatically miss. Revoke Agency: Super domination on a hit, and domination on a miss? Hmmmm. This one might be OK. [b]Mad Shootist[/b] What do the rockets do? Is that covered in the Player’s Guide or something? [b]Monument of War[/b] Friendly Fire: Don’t bursts and blasts ignore cover? [b]Notorious Celebrity[/b] Crowd Effect: Do the +5 bonuses to death saves stack? How long do they last? [b]Polyhistor[/b] Five stances is a lot, considering that most characters who take this paragon path will be martial characters who may already have one or more stances. Still, it's interesting enough that I don't think it needs changing. [b]Urban Empath[/b] My Spirit Medium player is going to adore this. [/QUOTE]
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