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please poke holes in my idea
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<blockquote data-quote="Zaruthustran" data-source="post: 3106080" data-attributes="member: 1457"><p>I like that reversal idea. The one surviving Oracle is sort of like a sponge for magic. It soaks up all the water, sure--but in doing so, it gets wet.</p><p></p><p>So all the world's magic has been soaked up into this single location. Maybe the ancient builder(s) of the oracle decided magic was too dangerous, figured out that magic couldn't be destroyed, and so did the next best thing. Maybe the builder(s) didn't realize that there would be some leakage in the immediate vicinity of the Oracle.</p><p></p><p>I also like the idea that something goes wrong with the invaders' plans/their magic isn't 100% functional in the world. Maybe they rely on magic items, or they have their own oracles (sort of like wifi nodes for mages), or they go nuts when they make the translation. I do think it's cool that the invaders are themselves in jeopardy, and it helps make the world more real: any race capable of organised trans-planar invasion should also be capable of pulling it off without a hitch, barring glitches. Since you want the invasion to be a winnable conflict, you've got to introduce a glitch or two. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3106080, member: 1457"] I like that reversal idea. The one surviving Oracle is sort of like a sponge for magic. It soaks up all the water, sure--but in doing so, it gets wet. So all the world's magic has been soaked up into this single location. Maybe the ancient builder(s) of the oracle decided magic was too dangerous, figured out that magic couldn't be destroyed, and so did the next best thing. Maybe the builder(s) didn't realize that there would be some leakage in the immediate vicinity of the Oracle. I also like the idea that something goes wrong with the invaders' plans/their magic isn't 100% functional in the world. Maybe they rely on magic items, or they have their own oracles (sort of like wifi nodes for mages), or they go nuts when they make the translation. I do think it's cool that the invaders are themselves in jeopardy, and it helps make the world more real: any race capable of organised trans-planar invasion should also be capable of pulling it off without a hitch, barring glitches. Since you want the invasion to be a winnable conflict, you've got to introduce a glitch or two. :) -z [/QUOTE]
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