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General Tabletop Discussion
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please post advice for novice DM like myself
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<blockquote data-quote="Clint_L" data-source="post: 9069055" data-attributes="member: 7035894"><p>I think a session 0 is vital unless you are playing with folks you have already played with many times.</p><p></p><p>A "session 0" is for communication and setting expectations, and it is not just vital for D&D, something like it is vital for <em>any</em> collaborative activity. On the first class of the year, teachers and professors <em>always</em> discuss the course outline, expectations for communication, attendance, etiquette, etc. So does a coach at the first team meeting. Every work meeting should start with the agenda, and hopefully work teams have an agreed upon set of expectations for how they communicate. When you start a new job, you get, basically, a session 0 with your supervisor.</p><p></p><p>Even if you are playing with familiar players, you should have a "session 0" when you start a new campaign. It doesn't have to be long, but at least let people know what to expect, and find out what they expect. Figure out the most productive way to communicate. Is it going to be a PG campaign (this is something I have to stipulate very clearly for each new group at D&D Club!)? What happens if you can't make a session? Are we using electronic media? Etc.</p><p></p><p> I suspect what some folks might react against is the formality of calling it "session 0," so you don't need to call it that. And it can be five minutes long, not a full session, so the name is misleading. If you've been playing with more or less the same group for ages, maybe all that's needed is a bit of a head's up on the setting/theme. But to be successful, you absolutely should communicate expectations very clearly up front. In any activity!</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9069055, member: 7035894"] I think a session 0 is vital unless you are playing with folks you have already played with many times. A "session 0" is for communication and setting expectations, and it is not just vital for D&D, something like it is vital for [I]any[/I] collaborative activity. On the first class of the year, teachers and professors [I]always[/I] discuss the course outline, expectations for communication, attendance, etiquette, etc. So does a coach at the first team meeting. Every work meeting should start with the agenda, and hopefully work teams have an agreed upon set of expectations for how they communicate. When you start a new job, you get, basically, a session 0 with your supervisor. Even if you are playing with familiar players, you should have a "session 0" when you start a new campaign. It doesn't have to be long, but at least let people know what to expect, and find out what they expect. Figure out the most productive way to communicate. Is it going to be a PG campaign (this is something I have to stipulate very clearly for each new group at D&D Club!)? What happens if you can't make a session? Are we using electronic media? Etc. I suspect what some folks might react against is the formality of calling it "session 0," so you don't need to call it that. And it can be five minutes long, not a full session, so the name is misleading. If you've been playing with more or less the same group for ages, maybe all that's needed is a bit of a head's up on the setting/theme. But to be successful, you absolutely should communicate expectations very clearly up front. In any activity! [/QUOTE]
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