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Please post your variant non-casting rangers and bards
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<blockquote data-quote="uv23" data-source="post: 138339" data-attributes="member: 678"><p>This is how my alt.ranger has shaped up. Note differences with favored enemy. I didn't carry over the uncanny dodge from the scout.</p><p></p><p></p><p>Hit Die: d10.</p><p></p><p>CLASS SKILLS</p><p></p><p>The ranger’s class skills (and key abilities for each skill) are [not yet finalized but similar in most respects to PHB]</p><p></p><p>Skill Points at 1st Level: (4 + Int modifier) × 4</p><p>Skill Points at each other Level: 4 + Int modifier.</p><p></p><p>CLASS FEATURES</p><p>All of the following are class features of the ranger:</p><p></p><p>Weapons and Armor Proficiency: A ranger is proficient with all simple and martial weapons (with the exclusion of large-sized martial melee weapons) and light armor.</p><p></p><p>Track: A ranger gains Track as a bonus feat.</p><p></p><p>Fast Track: At 3rd level the ranger is able to move at ¾ his normal speed while tracking without receiving the standard penalty for moving faster than ½ speed while tracking. At 9th level, the ranger is able to move at his full movement rate while tracking without penalty.</p><p></p><p>Favored Enemy: At 1st level, a ranger may select a type of creature as a favored enemy with no restrictions to that type. Due to his extensive study of his foes and training in the proper techniques for combating them, the ranger gains a +1 bonus to Bluff, Listen, Sense Motive, Spot and Wilderness Lore checks when using these skills against this type of creature. For each point of bonus, he likewise inflicts 1d6 bonus damage against these enemies in combat. A ranger also gets the damage bonus with ranged weapons but only against targets within 30 feet. The bonus does not apply to damage against creatures that are immune to critical hits. However, if such a creature is selected as a favored enemy, the Ranger receives their favored enemy bonus as a saving throw bonus versus their special abilities and attacks.</p><p></p><p>At 5th level and at every five levels thereafter (10th, 15th, and 20th level) the ranger may select a new favored enemy, and the bonus associated with every previously selected favored enemy goes up by +1. For example, a 15th level ranger will have four favored enemies, with bonus of +4, +3, +2, and +1.</p><p></p><p>Favored enemies can be drawn from the following list: [to be determined, based on my campaign setting]</p><p></p><p>Ranger Feats: At 1st level, the ranger gets a bonus feat in addition to the feat that any 1st-level character gets and the bonus feat granted to humans. The ranger gains an additional bonus feat at 3rd level and every three levels thereafter (6th, 9th, 12th, 15th, 18th.) These bonus feats must be drawn from the following list (racial prerequisites stand): Alertness, Ambidexterity, Dodge (Mobility), Endurance, Great Fortitude, Improved Initiative, Iron Fortitude, Lightning Reflexes, Mounted Combat (Mounted Archery, Ride-by-Attack), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Run, Skill Focus in any Ranger class skill, Toughness, and Two-Weapon Fighting (Improved Two-Weapon Fighting).</p><p></p><p>These bonus feats are in addition to the feat that a character of any class gets every three levels. The ranger is not limited to this list when choosing those feats.</p><p></p><p></p><p>Level BAB FortSave RefSave WilSave Special</p><p>1 +1 +2 +2 +0 Track, 1st favored enemy, Ranger feat</p><p>2 +2 +3 +3 +0 </p><p>3 +3 +3 +3 +1 Fast Track (3/4 speed), Ranger feat</p><p>4 +4 +4 +4 +1 </p><p>5 +5 +4 +4 +1 2nd favored enemy</p><p>6 +6/+1 +5 +5 +2 Ranger feat</p><p>7 +7/+2 +5 +5 +2 </p><p>8 +8/+3 +6 +6 +2 </p><p>9 +9/+4 +6 +6 +3 Fast Track (full speed), Ranger feat</p><p>10 +10/+5 +7 +7 +3 3rd favored enemy</p><p>11 +11/+6/+1 +7 +7 +3 </p><p>12 +12/+7/+2 +8 +8 +4 Ranger feat</p><p>13 +13/+8/+3 +8 +8 +4 </p><p>14 +14/+9/+4 +9 +9 +4 </p><p>15 +15/+10/+5 +9 +9 +5 4th favored enemy, Ranger feat</p><p>16 +16/+11/+6/+1 +10 +10 +5 </p><p>17 +17/+12/+7/+2 +10 +10 +5 </p><p>18 +18/+13/+8/+3 +11 +11 +6 Ranger feat</p><p>19 +19/+14/+9/+4 +11 +11 +6 </p><p>20 +20/+15/+10/+5 +12 +12 +6 5th favored enemy</p><p></p><p></p><p>edit: I may reposition the feats to fill the gaps in advancement bonuses so that you don't go two levels with no class-specific bonus.</p></blockquote><p></p>
[QUOTE="uv23, post: 138339, member: 678"] This is how my alt.ranger has shaped up. Note differences with favored enemy. I didn't carry over the uncanny dodge from the scout. Hit Die: d10. CLASS SKILLS The ranger’s class skills (and key abilities for each skill) are [not yet finalized but similar in most respects to PHB] Skill Points at 1st Level: (4 + Int modifier) × 4 Skill Points at each other Level: 4 + Int modifier. CLASS FEATURES All of the following are class features of the ranger: Weapons and Armor Proficiency: A ranger is proficient with all simple and martial weapons (with the exclusion of large-sized martial melee weapons) and light armor. Track: A ranger gains Track as a bonus feat. Fast Track: At 3rd level the ranger is able to move at ¾ his normal speed while tracking without receiving the standard penalty for moving faster than ½ speed while tracking. At 9th level, the ranger is able to move at his full movement rate while tracking without penalty. Favored Enemy: At 1st level, a ranger may select a type of creature as a favored enemy with no restrictions to that type. Due to his extensive study of his foes and training in the proper techniques for combating them, the ranger gains a +1 bonus to Bluff, Listen, Sense Motive, Spot and Wilderness Lore checks when using these skills against this type of creature. For each point of bonus, he likewise inflicts 1d6 bonus damage against these enemies in combat. A ranger also gets the damage bonus with ranged weapons but only against targets within 30 feet. The bonus does not apply to damage against creatures that are immune to critical hits. However, if such a creature is selected as a favored enemy, the Ranger receives their favored enemy bonus as a saving throw bonus versus their special abilities and attacks. At 5th level and at every five levels thereafter (10th, 15th, and 20th level) the ranger may select a new favored enemy, and the bonus associated with every previously selected favored enemy goes up by +1. For example, a 15th level ranger will have four favored enemies, with bonus of +4, +3, +2, and +1. Favored enemies can be drawn from the following list: [to be determined, based on my campaign setting] Ranger Feats: At 1st level, the ranger gets a bonus feat in addition to the feat that any 1st-level character gets and the bonus feat granted to humans. The ranger gains an additional bonus feat at 3rd level and every three levels thereafter (6th, 9th, 12th, 15th, 18th.) These bonus feats must be drawn from the following list (racial prerequisites stand): Alertness, Ambidexterity, Dodge (Mobility), Endurance, Great Fortitude, Improved Initiative, Iron Fortitude, Lightning Reflexes, Mounted Combat (Mounted Archery, Ride-by-Attack), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Run, Skill Focus in any Ranger class skill, Toughness, and Two-Weapon Fighting (Improved Two-Weapon Fighting). These bonus feats are in addition to the feat that a character of any class gets every three levels. The ranger is not limited to this list when choosing those feats. Level BAB FortSave RefSave WilSave Special 1 +1 +2 +2 +0 Track, 1st favored enemy, Ranger feat 2 +2 +3 +3 +0 3 +3 +3 +3 +1 Fast Track (3/4 speed), Ranger feat 4 +4 +4 +4 +1 5 +5 +4 +4 +1 2nd favored enemy 6 +6/+1 +5 +5 +2 Ranger feat 7 +7/+2 +5 +5 +2 8 +8/+3 +6 +6 +2 9 +9/+4 +6 +6 +3 Fast Track (full speed), Ranger feat 10 +10/+5 +7 +7 +3 3rd favored enemy 11 +11/+6/+1 +7 +7 +3 12 +12/+7/+2 +8 +8 +4 Ranger feat 13 +13/+8/+3 +8 +8 +4 14 +14/+9/+4 +9 +9 +4 15 +15/+10/+5 +9 +9 +5 4th favored enemy, Ranger feat 16 +16/+11/+6/+1 +10 +10 +5 17 +17/+12/+7/+2 +10 +10 +5 18 +18/+13/+8/+3 +11 +11 +6 Ranger feat 19 +19/+14/+9/+4 +11 +11 +6 20 +20/+15/+10/+5 +12 +12 +6 5th favored enemy edit: I may reposition the feats to fill the gaps in advancement bonuses so that you don't go two levels with no class-specific bonus. [/QUOTE]
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