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Please provide feedback on changing magic item and feat bonuses
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5742148" data-attributes="member: 98255"><p>This sounds like Inherent Bonuses to me. The rules that cover it are in Dark Sun and, I think, DMG2.</p><p></p><p>I use a variant based on this and it works wonderfully.</p><p></p><p>By default, Inherent Bonuses add to damage as well. Not sure there is much reason to remove these bonuses from the game.</p><p></p><p>This is fine in the heroic tier, however, eventually the math starts to become pretty lopsided in favour of the monsters, particularly in terms of hit bonus. If that doesn't bother you, then no problem. If it does, then you may want to consider either dropping all monster defences by 1 per tier, or giving the players a non-stacking feat bonus to attacks and defences per tier.</p><p></p><p>You could do it this way, but if you're having less damage because of lack of assumed damage-boosting feats and whatnot, you could easily compensate by having the "half-level" bonus to all rolls also apply to damage. It's easy and requires no fiddling about with which feats to allow and which ones to ban or tweaking of hit points to maintain balance.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5742148, member: 98255"] This sounds like Inherent Bonuses to me. The rules that cover it are in Dark Sun and, I think, DMG2. I use a variant based on this and it works wonderfully. By default, Inherent Bonuses add to damage as well. Not sure there is much reason to remove these bonuses from the game. This is fine in the heroic tier, however, eventually the math starts to become pretty lopsided in favour of the monsters, particularly in terms of hit bonus. If that doesn't bother you, then no problem. If it does, then you may want to consider either dropping all monster defences by 1 per tier, or giving the players a non-stacking feat bonus to attacks and defences per tier. You could do it this way, but if you're having less damage because of lack of assumed damage-boosting feats and whatnot, you could easily compensate by having the "half-level" bonus to all rolls also apply to damage. It's easy and requires no fiddling about with which feats to allow and which ones to ban or tweaking of hit points to maintain balance. [/QUOTE]
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