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*Dungeons & Dragons
Please Put Spell Blocks in all Modules
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<blockquote data-quote="Tormyr" data-source="post: 6376214" data-attributes="member: 6776887"><p>I do not believe spell blocks belong in a stat block unless they are a custom spell.</p><p></p><p>CR2 mages generally have something like 7 spells. CR 4 wizards can have 10, and CR6 wizards can have 14 or more. Even at 6 point font, which is not very readable, the spellblocks can take several pages. Some spells on their own can take most of a page. Placing that in the book would break up the context of what was going on, and doing that for every wizard would cut down on story content considerably. </p><p></p><p>As for why weapons are included in a stat block and spells are not: Most creatures have 0-2 weapons from the weapons table. Spellcasters generally have lots of spells. Weapons are generally very simple, follow the same pattern, use different ability modifiers for different weapons, and sometimes have special abilities. These short blocks that change for every character. Spell blocks are longer, never change and can be consolidated in one location. The parts that do change, the attack bonus and DC are placed in the spellcaster's stat block, but they are the same for every spell the spellcaster uses.</p><p></p><p>The next paragraph is not to criticize how you write spell blocks but to point out how difficult it is to concisely describe a spell in a line or two.</p><p>I don't feel the spell blocks, as you have written them here, are very readable. The abbreviations make things difficult to read and do not convey information clearly. The only thing that is abbreviated in stat blocks at the moment is saving throws. The abbreviated spell blocks also have information that is wrong and missing. The 1d20+0 does not really seem to mean anything. It is next to the damage type, but you do not roll a d20 for damage, and the attack roll is not 1d20 + 0. It includes the full bonus for an attack. Shocking grasp's attack roll is d20 + spellcasting ability modifier + proficiency. It does not use dex. The summarized spell block also does not mention that the target cannot take reactions after a hit until the start of its next turn.</p><p></p><p>If you want the stat blocks, copy and paste the spells onto a page and insert it into the book. It looks like most spells in WotC's adventures will be available in basic pdfs or supplements. Or get the spell cards. By providing your own spell block page information, you have exactly the information you want, and it does not impact everyone else with extra pages of text in large breaks in the story, added cost or reduced content.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6376214, member: 6776887"] I do not believe spell blocks belong in a stat block unless they are a custom spell. CR2 mages generally have something like 7 spells. CR 4 wizards can have 10, and CR6 wizards can have 14 or more. Even at 6 point font, which is not very readable, the spellblocks can take several pages. Some spells on their own can take most of a page. Placing that in the book would break up the context of what was going on, and doing that for every wizard would cut down on story content considerably. As for why weapons are included in a stat block and spells are not: Most creatures have 0-2 weapons from the weapons table. Spellcasters generally have lots of spells. Weapons are generally very simple, follow the same pattern, use different ability modifiers for different weapons, and sometimes have special abilities. These short blocks that change for every character. Spell blocks are longer, never change and can be consolidated in one location. The parts that do change, the attack bonus and DC are placed in the spellcaster's stat block, but they are the same for every spell the spellcaster uses. The next paragraph is not to criticize how you write spell blocks but to point out how difficult it is to concisely describe a spell in a line or two. I don't feel the spell blocks, as you have written them here, are very readable. The abbreviations make things difficult to read and do not convey information clearly. The only thing that is abbreviated in stat blocks at the moment is saving throws. The abbreviated spell blocks also have information that is wrong and missing. The 1d20+0 does not really seem to mean anything. It is next to the damage type, but you do not roll a d20 for damage, and the attack roll is not 1d20 + 0. It includes the full bonus for an attack. Shocking grasp's attack roll is d20 + spellcasting ability modifier + proficiency. It does not use dex. The summarized spell block also does not mention that the target cannot take reactions after a hit until the start of its next turn. If you want the stat blocks, copy and paste the spells onto a page and insert it into the book. It looks like most spells in WotC's adventures will be available in basic pdfs or supplements. Or get the spell cards. By providing your own spell block page information, you have exactly the information you want, and it does not impact everyone else with extra pages of text in large breaks in the story, added cost or reduced content. [/QUOTE]
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