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<blockquote data-quote="Archer" data-source="post: 915621" data-attributes="member: 2950"><p>The theatrics don't have anything to do with the feat.</p><p></p><p>Wounding is only useful against dumb animals that have no access to healing. The gladiators wounding ability lasts 10 round - the con modifier of the target. This feat should just give the rogue wounding on every sneak attack with a 10 round cap and not substitute for 1d6 sneak attack damage. This would reduce the dumb animal factor and increase the utility against most other opponents.</p><p></p><p>I rated this feat a 1 because its much more effective just to buy a few arrows of wounding or a dagger of wounding and hit the dumb animal with it. If you can buy the effect of a feat cheaply then its not really a powerful feat. Like many feats, with a slight change arterial strike can turn an interesting theory into an interesting feat.</p></blockquote><p></p>
[QUOTE="Archer, post: 915621, member: 2950"] The theatrics don't have anything to do with the feat. Wounding is only useful against dumb animals that have no access to healing. The gladiators wounding ability lasts 10 round - the con modifier of the target. This feat should just give the rogue wounding on every sneak attack with a 10 round cap and not substitute for 1d6 sneak attack damage. This would reduce the dumb animal factor and increase the utility against most other opponents. I rated this feat a 1 because its much more effective just to buy a few arrows of wounding or a dagger of wounding and hit the dumb animal with it. If you can buy the effect of a feat cheaply then its not really a powerful feat. Like many feats, with a slight change arterial strike can turn an interesting theory into an interesting feat. [/QUOTE]
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