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<blockquote data-quote="Gaiden" data-source="post: 919165" data-attributes="member: 103"><p>I think this feat is slightly better than the apparent rogue/assassin-only consensus. However, it only becomes better when you are higher in levels where it is worth it to lose a standard action for a bonus on a single attack.</p><p></p><p>It is very good for a single high level rogue (w/o a party) and even better for an assassin. But it is also very useful for those who fight but don't necessarily use a meat grinder tactic (get as many attacks as quickly as possible) [against a highly armored foe]. For example, the spring attacking warrior with a high movement can benefit from this feat tremendously. It is also nice for a paladin with ride by attack. The catch to using this feat effectively (outside of the context of an ambush) is to ensure that while you lose a standard action, your opponent also does (or is in some way hampered). This can be done by having a much greater movement than your foe and or having defensive abilities that can kick in, in conjunction with this feat.</p><p></p><p>Almost all tactics I can think of off the top of my head will require haste, and probably the 3E version. For example, combine this feat with the OA feat that allows you to gain +4 to your attacks the next round if you perform a total defense. Combine that with a high tumble score, karmic strike, the OA feat that allows you to attack someone who misses you and superior expertise and you can have a very high AC, a decent chance to hit someone who misses you, a good chance of hitting someone who hits you, and a very good chance of hitting the opponent the following round. Combine this with Power Attack and true strike if you can get it (take a level of Sor), and I see a smack coming on.</p><p></p><p>This feat is by far the most useful against Dragons. IME, dragons often times have ridiculously high AC's given their CR and if a character is based around a concept of dragon slaying this feat is definitely for them, especially at lower levels.</p><p></p><p>Essentially you must do the calculation is it worth it to lose a standard action (either haste partial action if use 3E version) or your standard action for the round to gain a bonus to one attack next round. If your iterive attacks are going to miss anyway and you have a 50% or more chance of missing with your main attack, it is worth it and not if vice-a-versa.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 919165, member: 103"] I think this feat is slightly better than the apparent rogue/assassin-only consensus. However, it only becomes better when you are higher in levels where it is worth it to lose a standard action for a bonus on a single attack. It is very good for a single high level rogue (w/o a party) and even better for an assassin. But it is also very useful for those who fight but don't necessarily use a meat grinder tactic (get as many attacks as quickly as possible) [against a highly armored foe]. For example, the spring attacking warrior with a high movement can benefit from this feat tremendously. It is also nice for a paladin with ride by attack. The catch to using this feat effectively (outside of the context of an ambush) is to ensure that while you lose a standard action, your opponent also does (or is in some way hampered). This can be done by having a much greater movement than your foe and or having defensive abilities that can kick in, in conjunction with this feat. Almost all tactics I can think of off the top of my head will require haste, and probably the 3E version. For example, combine this feat with the OA feat that allows you to gain +4 to your attacks the next round if you perform a total defense. Combine that with a high tumble score, karmic strike, the OA feat that allows you to attack someone who misses you and superior expertise and you can have a very high AC, a decent chance to hit someone who misses you, a good chance of hitting someone who hits you, and a very good chance of hitting the opponent the following round. Combine this with Power Attack and true strike if you can get it (take a level of Sor), and I see a smack coming on. This feat is by far the most useful against Dragons. IME, dragons often times have ridiculously high AC's given their CR and if a character is based around a concept of dragon slaying this feat is definitely for them, especially at lower levels. Essentially you must do the calculation is it worth it to lose a standard action (either haste partial action if use 3E version) or your standard action for the round to gain a bonus to one attack next round. If your iterive attacks are going to miss anyway and you have a 50% or more chance of missing with your main attack, it is worth it and not if vice-a-versa. [/QUOTE]
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