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<blockquote data-quote="Brista" data-source="post: 819712" data-attributes="member: 11332"><p>Dimensional anchor is a great spell for this sort of high level game. There is Spell Immunity though, and Refuge</p><p></p><p>My point is that you can set up a perfect ambush, much better than invisible monsters. It starts with you getting home safely, it next instakills your opponent. They don't get an action to defend themselves, nor likely will contingencies etc help them</p><p></p><p>To think of it another way which would trouble you more if you and your group were playing a high level party - invisible buffed monster ambush or the Cone of Cold ambush I described?</p><p></p><p>It is a feat very much for the munchkin end of the game - I am describing a level 20 wizard with multiple level 9 pearls of power or similar. And then only in the sort of campaign where exchanges are sudden incredibly dangerous fights between long periods of being holed up in your fortress, as opposed to conventional campaigns where you trek through a hostile area blasting things as you meet them</p></blockquote><p></p>
[QUOTE="Brista, post: 819712, member: 11332"] Dimensional anchor is a great spell for this sort of high level game. There is Spell Immunity though, and Refuge My point is that you can set up a perfect ambush, much better than invisible monsters. It starts with you getting home safely, it next instakills your opponent. They don't get an action to defend themselves, nor likely will contingencies etc help them To think of it another way which would trouble you more if you and your group were playing a high level party - invisible buffed monster ambush or the Cone of Cold ambush I described? It is a feat very much for the munchkin end of the game - I am describing a level 20 wizard with multiple level 9 pearls of power or similar. And then only in the sort of campaign where exchanges are sudden incredibly dangerous fights between long periods of being holed up in your fortress, as opposed to conventional campaigns where you trek through a hostile area blasting things as you meet them [/QUOTE]
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