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<blockquote data-quote="Li Shenron" data-source="post: 603257" data-attributes="member: 1465"><p>I am seriously started thinking the whole "standard action to activate" thing was a serious mistake by the author of the book, and it was probably added at the last second before printing because they noticed that the author haven't written anything about how much time it takes to use every single divine feats. </p><p></p><p>With the FAQ they have already timidly tried to fix up Divine Might, and I wouldn't be surprised to see more FAQs on other divine feats, but they won't change out that sentence in DotF, it's not WotC's habit of admitting design mistakes.</p><p></p><p>Sorry if I sound harsh, but I really think the divine feats are very different from each other, and not all of them look like an action, some look like just a bonus to another action, and I wouldn't expect them to be standard actions only because a Turn Undead attempt is.</p><p></p><p>This is the case for Divine Vengeance: if it requires a standard action to activate, you're wasting a Turn Undead attempt AND basically a round, is it worth it? Of course 100% not. If it is a standard action to activate+attack, why to say you get the bonus to all your attacks, when basically as a standard action you attack only once? AoO??? Not seriously. Why not just saying you get the bonus for one round worth of attacks, spend a daily attempt, and that would be a reasonable feat to have, don't you think so too? That would mean technically a free action to activate, I know, it's not what it says, but either it is a poorly designed feat or a poorly worded feat.</p><p></p><p>If you play it just like a bonus to damage for 1 full round at the expense of a Turn attempt, it is a decent feat: generally you can get a lot more usefulness from turning, but if the opponent is just one, and you would need a very luck roll to turn it, it is a good idea not to risk and go for the 100% sure bonus to damage.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 603257, member: 1465"] I am seriously started thinking the whole "standard action to activate" thing was a serious mistake by the author of the book, and it was probably added at the last second before printing because they noticed that the author haven't written anything about how much time it takes to use every single divine feats. With the FAQ they have already timidly tried to fix up Divine Might, and I wouldn't be surprised to see more FAQs on other divine feats, but they won't change out that sentence in DotF, it's not WotC's habit of admitting design mistakes. Sorry if I sound harsh, but I really think the divine feats are very different from each other, and not all of them look like an action, some look like just a bonus to another action, and I wouldn't expect them to be standard actions only because a Turn Undead attempt is. This is the case for Divine Vengeance: if it requires a standard action to activate, you're wasting a Turn Undead attempt AND basically a round, is it worth it? Of course 100% not. If it is a standard action to activate+attack, why to say you get the bonus to all your attacks, when basically as a standard action you attack only once? AoO??? Not seriously. Why not just saying you get the bonus for one round worth of attacks, spend a daily attempt, and that would be a reasonable feat to have, don't you think so too? That would mean technically a free action to activate, I know, it's not what it says, but either it is a poorly designed feat or a poorly worded feat. If you play it just like a bonus to damage for 1 full round at the expense of a Turn attempt, it is a decent feat: generally you can get a lot more usefulness from turning, but if the opponent is just one, and you would need a very luck roll to turn it, it is a good idea not to risk and go for the 100% sure bonus to damage. [/QUOTE]
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