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<blockquote data-quote="Elder-Basilisk" data-source="post: 606487" data-attributes="member: 3146"><p>Actually, it's slightly better than that. The 2d6 is sacred energy damage so it all bypasses DR thus averaging 7 points of damage per hit, even against DR 10/+2 undead.</p><p></p><p>It could also be useful for a dual wielding character or a character with whirlwind attack who did not begin the combat within melee range of his foes but expected to be charged the next round. Come to think of it, it could be very good for a spiked chain (or glaive) paladin with combat reflexes who anticipated being charged by a horde of skeletons or zombies. +2d6 on each AoO and then +2d6 on all of his attacks in the next round.</p><p></p><p>Of course, it's only useful if a character anticipates fighting lots of undead, isn't very good at turning, and is set up to maximize his advantage from the feat. It's not a good feat but it isn't as useless as some are making it out to be either. It's certainly no Eagle Claw.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 606487, member: 3146"] Actually, it's slightly better than that. The 2d6 is sacred energy damage so it all bypasses DR thus averaging 7 points of damage per hit, even against DR 10/+2 undead. It could also be useful for a dual wielding character or a character with whirlwind attack who did not begin the combat within melee range of his foes but expected to be charged the next round. Come to think of it, it could be very good for a spiked chain (or glaive) paladin with combat reflexes who anticipated being charged by a horde of skeletons or zombies. +2d6 on each AoO and then +2d6 on all of his attacks in the next round. Of course, it's only useful if a character anticipates fighting lots of undead, isn't very good at turning, and is set up to maximize his advantage from the feat. It's not a good feat but it isn't as useless as some are making it out to be either. It's certainly no Eagle Claw. [/QUOTE]
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