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<blockquote data-quote="Elder-Basilisk" data-source="post: 608579" data-attributes="member: 3146"><p>I don't know that our views on this feat are <em>significantly</em> different. I think it's a 3--very rarely useful and you apparently think it's a one--never useful.</p><p></p><p></p><p></p><p>I don't think this a waste of 2 feats. Despite what I said before, there are other reasons than turning being poor that it might not be worth turning undead. A 5th level paladin with a decent charisma, for instance, faced by a Specter doesn't have a hope of turning it--heck, a 5th level cleric with the sun domain needs to roll phenomenally well in order to do anything useful to it with turning. That same 5th level paladin, facing a group of advanced large zombies in a desacrated temple of Llolth might find it advantageous Divine Vengeance more worthwhile than turning.</p><p></p><p>Also, Divine Might is good enough that a paladin might just want to have extra turning to power his Divine Might. Or his Divine Shield. And I think that Divine Vigor is probably a 5 so the paladin might want to power that too. So, Divine Vengeance is <em>usually</em> but not always a waste of one feat rather than two. Also, I can actually see a character designed to use the feat (the dual wielding or reach weapon paladin) making it look like a 4 or 5 or maybe even a 6 when facing undead. Eagle Claw, OTOH, is always a waste of one feat.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 608579, member: 3146"] I don't know that our views on this feat are [i]significantly[/i] different. I think it's a 3--very rarely useful and you apparently think it's a one--never useful. [b][/B] I don't think this a waste of 2 feats. Despite what I said before, there are other reasons than turning being poor that it might not be worth turning undead. A 5th level paladin with a decent charisma, for instance, faced by a Specter doesn't have a hope of turning it--heck, a 5th level cleric with the sun domain needs to roll phenomenally well in order to do anything useful to it with turning. That same 5th level paladin, facing a group of advanced large zombies in a desacrated temple of Llolth might find it advantageous Divine Vengeance more worthwhile than turning. Also, Divine Might is good enough that a paladin might just want to have extra turning to power his Divine Might. Or his Divine Shield. And I think that Divine Vigor is probably a 5 so the paladin might want to power that too. So, Divine Vengeance is [i]usually[/i] but not always a waste of one feat rather than two. Also, I can actually see a character designed to use the feat (the dual wielding or reach weapon paladin) making it look like a 4 or 5 or maybe even a 6 when facing undead. Eagle Claw, OTOH, is always a waste of one feat. [/QUOTE]
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