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<blockquote data-quote="Elder-Basilisk" data-source="post: 628307" data-attributes="member: 3146"><p>Don't distort things. Aid gives an average of 4.5 hit points per level. 2 points of con gives 1 hp/level. The +2 con pulls even with Aid at level 4-5 and is significantly better thereafter.</p><p></p><p>If you want to show that a 2nd level spell makes the con portion of the feat unnecessary, Endurance (which is a good 2nd level spell unlike Aid which would not be impressive as a 1st level spell) is the one to compare it to. But that only makes the Con part of the feat obsolete. The movement part remains useful. . . .</p><p></p><p></p><p></p><p>That's pretty much exactly what I've done with my characters--either that or used it in the first round of outdoor encounters where all anyone was doing was exchanging missile fire with nearly invisible goblins in four-six foot tall prarie grass anyway. (Usually a rather pointless exercise). When you're on the attack (as adventurers often are) it's usually fairly easy to anticipate encounters--I'd say I can tell that about half of the total encounters are coming.</p><p></p><p></p><p></p><p>I'm not sure how many times it needs to be said but it is only one feat. And when I've had the opportunity to play high level a high level character with it, he found it useful too.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 628307, member: 3146"] Don't distort things. Aid gives an average of 4.5 hit points per level. 2 points of con gives 1 hp/level. The +2 con pulls even with Aid at level 4-5 and is significantly better thereafter. If you want to show that a 2nd level spell makes the con portion of the feat unnecessary, Endurance (which is a good 2nd level spell unlike Aid which would not be impressive as a 1st level spell) is the one to compare it to. But that only makes the Con part of the feat obsolete. The movement part remains useful. . . . That's pretty much exactly what I've done with my characters--either that or used it in the first round of outdoor encounters where all anyone was doing was exchanging missile fire with nearly invisible goblins in four-six foot tall prarie grass anyway. (Usually a rather pointless exercise). When you're on the attack (as adventurers often are) it's usually fairly easy to anticipate encounters--I'd say I can tell that about half of the total encounters are coming. [b][/B] I'm not sure how many times it needs to be said but it is only one feat. And when I've had the opportunity to play high level a high level character with it, he found it useful too. [/QUOTE]
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