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<blockquote data-quote="Ridley's Cohort" data-source="post: 633190" data-attributes="member: 545"><p><strong>Re: Divine feats don't follow the rules</strong></p><p></p><p></p><p></p><p>There are lots of details about the Divine Feats which betray a slipshod design effort and a lack of playtesting. I think you hit the nail on the head that the mechanics of the Divine Feats just don't make any sense when compared to what is in the PHB.</p><p></p><p>To raise a related point, all the feats in the PHB are helpful any character that qualifies for them. In particular note that the usefulness of the feats (with the exception of Combat Reflexes) have little of no relation to the character stats. Even CR is a reasonable feat for some characters of low Dex, and I would suggest the real world play value of CR to a PC of 18 Dex is neglibly different from one with a 12 Dex.</p><p></p><p>Now looks at the Divine feats. Many of them are sucker's bets if you don't a very high Cha.</p><p></p><p>Lousy design that.</p><p></p><p>There are no sucker's bets in the PHB.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 633190, member: 545"] [b]Re: Divine feats don't follow the rules[/b] There are lots of details about the Divine Feats which betray a slipshod design effort and a lack of playtesting. I think you hit the nail on the head that the mechanics of the Divine Feats just don't make any sense when compared to what is in the PHB. To raise a related point, all the feats in the PHB are helpful any character that qualifies for them. In particular note that the usefulness of the feats (with the exception of Combat Reflexes) have little of no relation to the character stats. Even CR is a reasonable feat for some characters of low Dex, and I would suggest the real world play value of CR to a PC of 18 Dex is neglibly different from one with a 12 Dex. Now looks at the Divine feats. Many of them are sucker's bets if you don't a very high Cha. Lousy design that. There are no sucker's bets in the PHB. [/QUOTE]
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