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<blockquote data-quote="Plane Sailing" data-source="post: 231848" data-attributes="member: 114"><p>Good point about the bluff only removing the dex bonus against one specific attack, rather than a general removal of the dex bonus.</p><p></p><p>Does it not still allow a rogue who surprises and wins initiative to get two extra free sneak attacks though?</p><p></p><p>- in response to Apok: My concern is that the inter-relationships between feats sometimes produces really whacky side effects if they are not thought through carefully. The only one that comes to mind from the core rules is the whirlwind/great cleave combination which would allow multiple attacks on one bad guy. For my game I decided that any cleave attack will come at the end of the entire whirlwind sequence. Its a house rule of ours which we are happy with, and others wouldn't be - but thats cool.</p><p></p><p>Some of the class-books have feats which seemed to me to look OK in principle but make *very* dangerous combinations with other feats or abilities - so much so that it seems unforseen. My initial reaction to the S&F "Expert Tactician" was WWHHHAAATT! I would agree that it is much more reasonable now, and in the light of some of the comments here I will re-evaluate it for my campaign.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 231848, member: 114"] Good point about the bluff only removing the dex bonus against one specific attack, rather than a general removal of the dex bonus. Does it not still allow a rogue who surprises and wins initiative to get two extra free sneak attacks though? - in response to Apok: My concern is that the inter-relationships between feats sometimes produces really whacky side effects if they are not thought through carefully. The only one that comes to mind from the core rules is the whirlwind/great cleave combination which would allow multiple attacks on one bad guy. For my game I decided that any cleave attack will come at the end of the entire whirlwind sequence. Its a house rule of ours which we are happy with, and others wouldn't be - but thats cool. Some of the class-books have feats which seemed to me to look OK in principle but make *very* dangerous combinations with other feats or abilities - so much so that it seems unforseen. My initial reaction to the S&F "Expert Tactician" was WWHHHAAATT! I would agree that it is much more reasonable now, and in the light of some of the comments here I will re-evaluate it for my campaign. Cheers [/QUOTE]
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