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<blockquote data-quote="charlesks" data-source="post: 244133" data-attributes="member: 841"><p><strong>"Beyond Monks" and Netbook of Feats</strong></p><p></p><p>Having played a monk from level 1 to 13, I voted "Limited Usefulness", and I give Stunning Attack only that high a rating due to some of the feats in Chainmail Bikini's <em>Beyond Monks</em> and the <em>Netbook of Feats</em>.</p><p></p><p><em>Beyond Monks</em> has a number of feats that require using a stunning fist attempt to activate. For example, <u>Eagle Strike</u> gives you a +4 bonus to damage on a charging unarmed strike when you give up a stunning attack, and <u>Impossible Balance</u> gives you a +20 bonus to balance checks for a round, for each stunning attack you give up. If your monk has Wis 17+, you can take the <u>Flashback</u> feat, which lets you spend a stunning attack to gain a memory flashback from you childhood, training, or even your ancestors; this grants you the use of a martial arts feat (from a bonus feat list given elsewhere in <em>Beyond Monks</em>). There are several other valuable feats, all of which make Stunning Fist less useless.</p><p></p><p>The <em>Netbook of Feats</em> has a few interesting monk feats. One that my character took at 12th level was <u>Penetrating <em>Ki</em> Strike</u>, which lets you spend three uses of Stunning Fist and make your next unarmed melee attack as though it were a touch attack, bypassing your opponent's armor, shield, and natural armor.</p><p></p><p>So, by adopting some feats from non-WotC supplements, our campaign made the Stunning Fist ability not as completely useless as it had been.</p></blockquote><p></p>
[QUOTE="charlesks, post: 244133, member: 841"] [b]"Beyond Monks" and Netbook of Feats[/b] Having played a monk from level 1 to 13, I voted "Limited Usefulness", and I give Stunning Attack only that high a rating due to some of the feats in Chainmail Bikini's [I]Beyond Monks[/I] and the [I]Netbook of Feats[/I]. [I]Beyond Monks[/I] has a number of feats that require using a stunning fist attempt to activate. For example, [U]Eagle Strike[/U] gives you a +4 bonus to damage on a charging unarmed strike when you give up a stunning attack, and [U]Impossible Balance[/U] gives you a +20 bonus to balance checks for a round, for each stunning attack you give up. If your monk has Wis 17+, you can take the [U]Flashback[/U] feat, which lets you spend a stunning attack to gain a memory flashback from you childhood, training, or even your ancestors; this grants you the use of a martial arts feat (from a bonus feat list given elsewhere in [I]Beyond Monks[/I]). There are several other valuable feats, all of which make Stunning Fist less useless. The [I]Netbook of Feats[/I] has a few interesting monk feats. One that my character took at 12th level was [U]Penetrating [I]Ki[/I] Strike[/U], which lets you spend three uses of Stunning Fist and make your next unarmed melee attack as though it were a touch attack, bypassing your opponent's armor, shield, and natural armor. So, by adopting some feats from non-WotC supplements, our campaign made the Stunning Fist ability not as completely useless as it had been. [/QUOTE]
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