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<blockquote data-quote="Elder-Basilisk" data-source="post: 659512" data-attributes="member: 3146"><p>It looks good at first but is actually pretty weak. It's supposed to be useful for turning undead with more HD than you have levels.</p><p></p><p>Unfortunately by reducing your turning damage, it makes this unlikely to work.</p><p></p><p>Assuming you subtract enough to get a good turning roll, you can turn cleric level +4 HD undead.</p><p></p><p>Your damage enables you to effect: Cleric level +2d6+cha bonus HD of undead.</p><p></p><p>So, on average, you can only subtract 3+cha bonus from your turning damage roll before you're likely to end up enabling yourself to turn something with more HD than your turning damage can effect. Which means, with a good charisma, this will usually not allow you to turn more than 2 HD higher creatures than you otherwise would have been able to turn.</p><p></p><p>Now, this might be able to be combined with Empower Turning to good effect--especially if that feat can stack with itself (each -4 to turn check would grant an average of +7 to turning damage by stacking empower; the character could then use heighten turning to an infinite amount to negate the penalties and still potentially come out ahead in both turning check bonusses and damage--too bad it's limited by your cleric level or that could enable automatic turning of an infinite number of HD of undead).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 659512, member: 3146"] It looks good at first but is actually pretty weak. It's supposed to be useful for turning undead with more HD than you have levels. Unfortunately by reducing your turning damage, it makes this unlikely to work. Assuming you subtract enough to get a good turning roll, you can turn cleric level +4 HD undead. Your damage enables you to effect: Cleric level +2d6+cha bonus HD of undead. So, on average, you can only subtract 3+cha bonus from your turning damage roll before you're likely to end up enabling yourself to turn something with more HD than your turning damage can effect. Which means, with a good charisma, this will usually not allow you to turn more than 2 HD higher creatures than you otherwise would have been able to turn. Now, this might be able to be combined with Empower Turning to good effect--especially if that feat can stack with itself (each -4 to turn check would grant an average of +7 to turning damage by stacking empower; the character could then use heighten turning to an infinite amount to negate the penalties and still potentially come out ahead in both turning check bonusses and damage--too bad it's limited by your cleric level or that could enable automatic turning of an infinite number of HD of undead). [/QUOTE]
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