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<blockquote data-quote="Jeremy" data-source="post: 330951" data-attributes="member: 4036"><p>A Half Dragon monk took this feat and seriously owned his opponents with it.</p><p></p><p>He got improved trip for free at 6th level so he met all the prerequisites automatically.</p><p></p><p>He had +8 strength from his heritage and +6 from a belt so just about nothing beat him in contests of strength.</p><p></p><p>And every hit did 11 damage minimum.</p><p></p><p>So every hit he made knocked the opponent down and gave his subsequent attacks +4 to hit a prone foe. Meaning he could flurry or use lightning fists and not worry about the penalty to attack on his weaker itinerant attacks.</p><p></p><p>It also made power attack much more useful as that +4 to hit could be directly applied to damage.</p><p></p><p>Most importantly, everytime he knocked a foe down, that was one more opponent who would not be getting his full attack sequence on his init which was critical to the melee monk's survival. The monk attacked 3-5 times, one of them sure to knock the opponent over, and the opponent stands and retreats or stands and delivers a single attack.</p><p></p><p>Incredibly useful.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 330951, member: 4036"] A Half Dragon monk took this feat and seriously owned his opponents with it. He got improved trip for free at 6th level so he met all the prerequisites automatically. He had +8 strength from his heritage and +6 from a belt so just about nothing beat him in contests of strength. And every hit did 11 damage minimum. So every hit he made knocked the opponent down and gave his subsequent attacks +4 to hit a prone foe. Meaning he could flurry or use lightning fists and not worry about the penalty to attack on his weaker itinerant attacks. It also made power attack much more useful as that +4 to hit could be directly applied to damage. Most importantly, everytime he knocked a foe down, that was one more opponent who would not be getting his full attack sequence on his init which was critical to the melee monk's survival. The monk attacked 3-5 times, one of them sure to knock the opponent over, and the opponent stands and retreats or stands and delivers a single attack. Incredibly useful. [/QUOTE]
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