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<blockquote data-quote="KarinsDad" data-source="post: 333760" data-attributes="member: 2011"><p>My take on each issue:</p><p></p><p>1) The Sage is just another DM input. By the way he sometimes comes out from left field, it's difficult to tell if he even opens the book when responding to an Email. I take everything he writes with a grain of salt. He sometimes appears to take the most shallow of positions (i.e. the ones which would at first glance be the obvious interpretation, but not necessarily the ones which further review of additional rules support).</p><p></p><p>2) The errata and the FAQ are official sources of information. The reason for this with respect to the FAQ is that the information placed into it is actually reviewed by a committee, not just the Sage. Plus, this is information in one location that everyone can look to.</p><p></p><p>3) Knockdown is too powerful if you allow an extra Improved Trip attack.</p><p></p><p>4) Knockdown is too powerful if you do not allow a countertrip. Otherwise, it matters not if you face the most powerful of creatures one size larger, the same size, or smaller. You will always make the attempt. Every round. Every situation. No other feat gives you this level of power every single round to lower the AC of your opponents and to take full round actions away from them. And, if you combine it with things like Polymorph Other, even very old Dragons would not be immune to trips.</p><p></p><p>I think 10 points of damage, even in a good location, should not mean jack to most devils and demons the vast majority of the time. But, without a countertrip, they are just cannon fodder, waiting for some Fighter to come along and minimize their number of attacks per round and forcing them to rely on spells.</p><p></p><p>5) This concept of using part of the rules and not using them all is bogus. For consistency, the rules should stay the same, regardless of the situation they are applied to. I think it is bogus to remove the extra Improved Trip attack, however, I understand the rationale for doing so. Otherwise, a powerful feat becomes unbalanced. However, I think they should have come up with a different way (i.e. come up with some other limiting factor) than to make an exception to the Improved Trip rules. The Sage removing the counter trip rules just exacerbates the situation. Now, it is a trip that does not follow all of the trip rules. Bogus. IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 333760, member: 2011"] My take on each issue: 1) The Sage is just another DM input. By the way he sometimes comes out from left field, it's difficult to tell if he even opens the book when responding to an Email. I take everything he writes with a grain of salt. He sometimes appears to take the most shallow of positions (i.e. the ones which would at first glance be the obvious interpretation, but not necessarily the ones which further review of additional rules support). 2) The errata and the FAQ are official sources of information. The reason for this with respect to the FAQ is that the information placed into it is actually reviewed by a committee, not just the Sage. Plus, this is information in one location that everyone can look to. 3) Knockdown is too powerful if you allow an extra Improved Trip attack. 4) Knockdown is too powerful if you do not allow a countertrip. Otherwise, it matters not if you face the most powerful of creatures one size larger, the same size, or smaller. You will always make the attempt. Every round. Every situation. No other feat gives you this level of power every single round to lower the AC of your opponents and to take full round actions away from them. And, if you combine it with things like Polymorph Other, even very old Dragons would not be immune to trips. I think 10 points of damage, even in a good location, should not mean jack to most devils and demons the vast majority of the time. But, without a countertrip, they are just cannon fodder, waiting for some Fighter to come along and minimize their number of attacks per round and forcing them to rely on spells. 5) This concept of using part of the rules and not using them all is bogus. For consistency, the rules should stay the same, regardless of the situation they are applied to. I think it is bogus to remove the extra Improved Trip attack, however, I understand the rationale for doing so. Otherwise, a powerful feat becomes unbalanced. However, I think they should have come up with a different way (i.e. come up with some other limiting factor) than to make an exception to the Improved Trip rules. The Sage removing the counter trip rules just exacerbates the situation. Now, it is a trip that does not follow all of the trip rules. Bogus. IMO. [/QUOTE]
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